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<blockquote data-quote="BlackFalconKY" data-source="post: 2026668" data-attributes="member: 1890"><p><strong>Red Line:</strong> "Can we just red line there?" Used anytime the party travels from one position to another in the game and we do not play out the actual travel.</p><p></p><p><strong>Origin:</strong> It comes from Indiana Jones. Every time he travels, he gets on a plane and you see a red line on a map moving along. One of us read the term in a gaming magazine or something a while back, and it stuck.</p><p></p><p><strong>Davin:</strong> "I'm going to Darvin this round." Used instead of the word Delay.</p><p></p><p><strong>Origin:</strong> We had a player whose rogue character was named Darvin. He got in a habit of delaying almost every round, so people started calling it "pulling a Darvin", which got shortened to just his name. </p><p></p><p><strong>Chosen One:</strong> A character who has a bad string of failed dice rolls, especially if they are natural 1s.</p><p></p><p><strong>Origin:</strong> One player had a paladin who was notorious for failing numerous saving throws and attack rolls by rolling natural 1s for weeks on end. As a holy character, they dubbed him the "Chosen One". In theory, his rolling ones helped prevent it happening from the others, because 1s have to happen to somebody! </p><p></p><p><strong>Searing Flame Strike:</strong> To cast either <em>flame strike</em> or <em>searing light</em>.</p><p></p><p><strong>Origin:</strong> One of our clerics always said <em>flame strike</em> when he meant <em>searing light</em> and vice versa. Thus, he got to the point of just calling them both <em>searing flame strike</em>. </p><p></p><p><strong>Harm and destroy it!:</strong> Used when a player is having trouble deciding what to do and is starting to feel the pressure to act to speed up play.</p><p></p><p><strong>Origin:</strong>: Once, while fighting a pair of undead famine spirits, the wizard hit one with a great <em>disintegrate</em> attack. Trying to make a decisive finish, the cleric followed up by casting a quickened <em>harm</em> on the creature. To his horror, it healed it of all damage! In an effort to "make things right" for such a stupid mistake, he immediately followed with a <em>destruction</em> spell, which the undead was immune to. After which, he simply lifted up his Player's Handbook, closed it with both hands and walked away from the table. </p><p></p><p>Charles Plemons</p></blockquote><p></p>
[QUOTE="BlackFalconKY, post: 2026668, member: 1890"] [B]Red Line:[/B] "Can we just red line there?" Used anytime the party travels from one position to another in the game and we do not play out the actual travel. [B]Origin:[/B] It comes from Indiana Jones. Every time he travels, he gets on a plane and you see a red line on a map moving along. One of us read the term in a gaming magazine or something a while back, and it stuck. [B]Davin:[/B] "I'm going to Darvin this round." Used instead of the word Delay. [B]Origin:[/B] We had a player whose rogue character was named Darvin. He got in a habit of delaying almost every round, so people started calling it "pulling a Darvin", which got shortened to just his name. [B]Chosen One:[/B] A character who has a bad string of failed dice rolls, especially if they are natural 1s. [B]Origin:[/B] One player had a paladin who was notorious for failing numerous saving throws and attack rolls by rolling natural 1s for weeks on end. As a holy character, they dubbed him the "Chosen One". In theory, his rolling ones helped prevent it happening from the others, because 1s have to happen to somebody! [B]Searing Flame Strike:[/B] To cast either [I]flame strike[/I] or [I]searing light[/I]. [B]Origin:[/B] One of our clerics always said [I]flame strike[/I] when he meant [I]searing light[/I] and vice versa. Thus, he got to the point of just calling them both [I]searing flame strike[/I]. [B]Harm and destroy it!:[/B] Used when a player is having trouble deciding what to do and is starting to feel the pressure to act to speed up play. [B]Origin:[/B]: Once, while fighting a pair of undead famine spirits, the wizard hit one with a great [I]disintegrate[/I] attack. Trying to make a decisive finish, the cleric followed up by casting a quickened [I]harm[/I] on the creature. To his horror, it healed it of all damage! In an effort to "make things right" for such a stupid mistake, he immediately followed with a [I]destruction[/I] spell, which the undead was immune to. After which, he simply lifted up his Player's Handbook, closed it with both hands and walked away from the table. Charles Plemons [/QUOTE]
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