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<blockquote data-quote="Esker" data-source="post: 8002789" data-attributes="member: 6966824"><p>Thanks!</p><p></p><p></p><p></p><p>Yes! At least to an extent; there's a checkbox under Display Settings to show internal variables, which will display a big table of things below the graph, including attack and damage modifiers, number of attacks per round, attack actions and bonus action attack per day, etc. Please do let me know if you find settings that produce values there that don't seem correct.</p><p></p><p></p><p></p><p>I'm not currently seeing this, but I don't know what exact settings you're using; it's entirely possible there's a bug somewhere. What weapon configuration and other options are you looking at? How many rounds per day and short rests per day do you have set? </p><p></p><p>The only difference right now between selecting fighter and barbarian is that fighter has action surge automatically included in the average based on the rounds and short rests you input, and barbarian has an option to turn on rage (it's not averaged across the day yet; just a toggle). So if rage is not turned on (and you don't set a high advantage % for the barb to reflect reckless attack) then the fighter will have an edge, but it shouldn't be huge unless you have a very small number of rounds per day, or a large number of short rests.</p><p></p><p></p><p></p><p>Good idea. I'm currently in the middle of a refactor to allow various generic damage dice bonuses to be added in with various uses available (ranging from every hit to once per round, to a fixed number of times per rest), but an attack bonus is easy to add as well, and I will probably add static bonuses also. For now though you can simulate a basic +X magic weapon through the starting ability score slider and ASI checkboxes, bumping your attack stat to a max of 24.</p></blockquote><p></p>
[QUOTE="Esker, post: 8002789, member: 6966824"] Thanks! Yes! At least to an extent; there's a checkbox under Display Settings to show internal variables, which will display a big table of things below the graph, including attack and damage modifiers, number of attacks per round, attack actions and bonus action attack per day, etc. Please do let me know if you find settings that produce values there that don't seem correct. I'm not currently seeing this, but I don't know what exact settings you're using; it's entirely possible there's a bug somewhere. What weapon configuration and other options are you looking at? How many rounds per day and short rests per day do you have set? The only difference right now between selecting fighter and barbarian is that fighter has action surge automatically included in the average based on the rounds and short rests you input, and barbarian has an option to turn on rage (it's not averaged across the day yet; just a toggle). So if rage is not turned on (and you don't set a high advantage % for the barb to reflect reckless attack) then the fighter will have an edge, but it shouldn't be huge unless you have a very small number of rounds per day, or a large number of short rests. Good idea. I'm currently in the middle of a refactor to allow various generic damage dice bonuses to be added in with various uses available (ranging from every hit to once per round, to a fixed number of times per rest), but an attack bonus is easy to add as well, and I will probably add static bonuses also. For now though you can simulate a basic +X magic weapon through the starting ability score slider and ASI checkboxes, bumping your attack stat to a max of 24. [/QUOTE]
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