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<blockquote data-quote="Sidran" data-source="post: 281994" data-attributes="member: 6160"><p>You have a third worker bee if yah want him, I am busy with stuff for the Daemonforge at the moment but if you ask me to help out Ill make the time, I was here at the beginning when it first started and left for a long while.</p><p></p><p>Somethings that I think should be in the book</p><p></p><p>* A few non-setting specific PrC's, and One or Two Spelljammer PrC's that harken back to the older edition for the fans. </p><p></p><p>Perhaps </p><p></p><p>--Sky Tactician, a proverbial Napolean of the Skies.</p><p>--Windguard , Magican who calms, and controls the flow of the higher altitude winds. Perhaps with the ability to "Windtalk" a gale force blow as an attack against enemy ships.</p><p></p><p>Winged Brother, a PrC for Rangers, and Druids that gives them advantages with aerial creatures.</p><p></p><p>* A clearly defined Ship to Ship Combat Rules system seperated from the Adventuring Aboard, and Abroad chapter ( I think that it is this part that should descuss the Players combat on the same ship. And other things like boarding, ramming, and Raking (Broadsides) </p><p></p><p>* The Chapter Adventuring Aboard, and Abroad. which gives a description of how each class of adventurer ( Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, and Wizard) would come to adventuring aboard a Skyship (admitedly Paladins probably would file better under the Magical Mounts section) This could also be the place to add the Feats, Skills, and Equipment of Skyship Adventuring. It might make it more difficult but I would like to see some Cosmonomicon Specific weapons. </p><p>Such as the Cutlass, Belaying pin, and perhaps some rules for magical/ mechanical pistols. </p><p></p><p></p><p></p><p>Here is how I personally feel the book should be layed out</p><p></p><p></p><p></p><p></p><p>1. Introduction ---> as per what has already been stated above. with simple rules, and what the books about. Also what is needed to play the game (PHB, Dice, Penciils, Paper, you know D&D stuff but still almost all sourcebooks have this litte bit)</p><p></p><p>2. The Chapter Adventuring Aboard, and Abroad. ( Or what ever you want to name it.) which gives a description of how each class of adventurer ( Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, and Wizard) would come to adventuring aboard a Skyship. New Aerial Feats, Skills, and Equipment/ Weapons & Armor.</p><p></p><p>3. Monsters, Mounts, & Magic as Vessels (when you just want a paladin on a giant eagle to fight a dragon)</p><p></p><p>4. Ships and Crafts as Vessels (how to run a game with flying ships and players on those ships, etc... how all the players can take part in combat if they are all on the same ship, etc.)</p><p></p><p>5. Ship Construstion Guide (component lists, prices, tech & magic levels etc.)</p><p></p><p>6. Combat. Ship to Ship, Boarding, Using ship ordinance, Ramming, Raking. I think all of the advanced rules of Aerial combat should be put here, like the aerial manuevering, tricks, acrobatics, and such</p><p></p><p>7.Running an Airborn Game (advice or making a setting/world etc)</p><p> This should be were the few PrC's should be put.</p><p></p><p>8. Aerial Encounters. New aerial monsters, or Older Aerial Monsters revisited. ( Perhaps some Spelljammer Monsters, again for the Fans) </p><p></p><p>9. Glossary</p><p></p><p>10. Index of the Book</p></blockquote><p></p>
[QUOTE="Sidran, post: 281994, member: 6160"] You have a third worker bee if yah want him, I am busy with stuff for the Daemonforge at the moment but if you ask me to help out Ill make the time, I was here at the beginning when it first started and left for a long while. Somethings that I think should be in the book * A few non-setting specific PrC's, and One or Two Spelljammer PrC's that harken back to the older edition for the fans. Perhaps --Sky Tactician, a proverbial Napolean of the Skies. --Windguard , Magican who calms, and controls the flow of the higher altitude winds. Perhaps with the ability to "Windtalk" a gale force blow as an attack against enemy ships. Winged Brother, a PrC for Rangers, and Druids that gives them advantages with aerial creatures. * A clearly defined Ship to Ship Combat Rules system seperated from the Adventuring Aboard, and Abroad chapter ( I think that it is this part that should descuss the Players combat on the same ship. And other things like boarding, ramming, and Raking (Broadsides) * The Chapter Adventuring Aboard, and Abroad. which gives a description of how each class of adventurer ( Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, and Wizard) would come to adventuring aboard a Skyship (admitedly Paladins probably would file better under the Magical Mounts section) This could also be the place to add the Feats, Skills, and Equipment of Skyship Adventuring. It might make it more difficult but I would like to see some Cosmonomicon Specific weapons. Such as the Cutlass, Belaying pin, and perhaps some rules for magical/ mechanical pistols. Here is how I personally feel the book should be layed out 1. Introduction ---> as per what has already been stated above. with simple rules, and what the books about. Also what is needed to play the game (PHB, Dice, Penciils, Paper, you know D&D stuff but still almost all sourcebooks have this litte bit) 2. The Chapter Adventuring Aboard, and Abroad. ( Or what ever you want to name it.) which gives a description of how each class of adventurer ( Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, and Wizard) would come to adventuring aboard a Skyship. New Aerial Feats, Skills, and Equipment/ Weapons & Armor. 3. Monsters, Mounts, & Magic as Vessels (when you just want a paladin on a giant eagle to fight a dragon) 4. Ships and Crafts as Vessels (how to run a game with flying ships and players on those ships, etc... how all the players can take part in combat if they are all on the same ship, etc.) 5. Ship Construstion Guide (component lists, prices, tech & magic levels etc.) 6. Combat. Ship to Ship, Boarding, Using ship ordinance, Ramming, Raking. I think all of the advanced rules of Aerial combat should be put here, like the aerial manuevering, tricks, acrobatics, and such 7.Running an Airborn Game (advice or making a setting/world etc) This should be were the few PrC's should be put. 8. Aerial Encounters. New aerial monsters, or Older Aerial Monsters revisited. ( Perhaps some Spelljammer Monsters, again for the Fans) 9. Glossary 10. Index of the Book [/QUOTE]
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