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<blockquote data-quote="BlackJaw" data-source="post: 283987" data-attributes="member: 888"><p>Oh ya, as for ground based vehicle rules:</p><p></p><p>Yes the rules as written are very easily converted to ground vehicles, and as a point of notice: creature in the air can also fly at twice their speed when taking a double move action... the rule againts this is for flying vehicles only. The idea behind this rules is that even if a pilot isn't paying full atention to how he is flying (IE: he isn't turning a lot) he can still fly at full speed. a creature requires extra effort to fly faster. The result was that vessels have higher speed ratting then monsters do, but don't get to double their speeds when taking a double move.</p><p></p><p>NOW: I don't want to expand the current scope of THIS project to include all vehicles, a lot of what we are working on IS air spicific. this includes the vessel contrustion rules, and the sections on running air settings.</p><p></p><p>BUT after this project is done I could see us easily making a more general document on vehicles in general using nearly the same rules. Basicly I'm saying now is not the time to shange the nature of the project, but you are right, this would work for nearly all vehicles. </p><p></p><p>(PS: did you ever read the rules for vehicles in the Sword and Fist book? ug. They are near as bad as the rules in the recent Polyhydra mags that require the DM to keep track of seperate HPs for eacy 5' square of a vehicle!)</p></blockquote><p></p>
[QUOTE="BlackJaw, post: 283987, member: 888"] Oh ya, as for ground based vehicle rules: Yes the rules as written are very easily converted to ground vehicles, and as a point of notice: creature in the air can also fly at twice their speed when taking a double move action... the rule againts this is for flying vehicles only. The idea behind this rules is that even if a pilot isn't paying full atention to how he is flying (IE: he isn't turning a lot) he can still fly at full speed. a creature requires extra effort to fly faster. The result was that vessels have higher speed ratting then monsters do, but don't get to double their speeds when taking a double move. NOW: I don't want to expand the current scope of THIS project to include all vehicles, a lot of what we are working on IS air spicific. this includes the vessel contrustion rules, and the sections on running air settings. BUT after this project is done I could see us easily making a more general document on vehicles in general using nearly the same rules. Basicly I'm saying now is not the time to shange the nature of the project, but you are right, this would work for nearly all vehicles. (PS: did you ever read the rules for vehicles in the Sword and Fist book? ug. They are near as bad as the rules in the recent Polyhydra mags that require the DM to keep track of seperate HPs for eacy 5' square of a vehicle!) [/QUOTE]
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