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General Tabletop Discussion
*Pathfinder & Starfinder
NEW (ish) Class; The Weapon Master
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<blockquote data-quote="TheLe" data-source="post: 3304110" data-attributes="member: 3981"><p><strong>FAVORED WEAPON: Starting at 1st level a weapon master selects a single weapon to which he dedicates himself completely, gaining a +1 bonus to all d20 rolls made in relation to that weapon (crafting/repairing, attacking, avoiding disarmament, etc). This bonus increases by a further +1 at level 5, 9, 13, and 17.</strong></p><p></p><p>I like it.</p><p></p><p><strong>EXPERT DEFENSE: Weapon masters are renowned for their ability to wade into heavy combat and walk away unscathed. While fighting defensively, the weapon master gains the following bonuses:</strong></p><p></p><p>I don't particularly like this. By 6th level you've totally negated the penalty, so there is no reason <em>not</em> to fight defensively. Consider these alternatives:</p><p></p><p>(1) Expert Defense: The Weapon Master is an expert at blocking his opponent's attacks. At the beginning of each round of combat he may select a single opposing enemy. For the rest of that round, the Weapon Master gains a +2 dodge bonus to AC against that enemy.</p><p></p><p>(2) Expert Defense: The Weapon Master is an expert at avoiding his opponents attacks when wielding his favored weapon. Once per round, whenever he would be struck in melee combat, the Weapon Master may immediately make an opposing attack roll. If his attack roll is greater than his opponent's, then the he has successfully blocked the attack. He must be wielding his favored weapon for to attempt this, and it may only be done once per round.</p><p></p><p></p><p><strong>PRECISION DAMAGE: The weapon master's dedication to his favored weapon and to the art of combat in general grants him the ability to land blows exactly where they'll do the most damage. Beginning at 3rd level and every 4th level after that, when using his Favored Weapon, the weapon master gains a +1 precision damage bonus on all of his attacks with that weapon. Precision damage is not applicable to enemies that are immune to critical hits.</strong></p><p></p><p>I think you should take out that last sentence. One does not seem to be related to the other. Here is an alternatives:</p><p></p><p>(1) Precision Strike (Su): At 3rd level the Weapon Master may focus on his Favored Weapon to deliver a precision Strike with one normal melee attack. For this attack, his Critical Threat Range is increased by 1. This increases by an addition 1 at 7th level and every four levels thereafter. The Weapon Master may attempt Precision Strike 3 times a day, and a missed strike still counts as a usage.</p><p></p><p><strong>WEAPON EXPERTISE: As a weapon master's proficiency grows, he learns how to end duels and combats with a single terrible blow. At 4th level, when using his favored weapon, the weapon's threat range in increased by 1 and the weapon master's rolls to confirm a critical hit receive a +1 bonus as well. This ability stacks with the Improved Critical feat and with the Keen magical weapon ability but is added on AFTER the effects of the feat or weapon ability is applied to the weapon.</strong></p><p></p><p>I am not a big fan of this, as it is a bit clunky. I think you are better off adding more varied abilities. You've started out well though, so continue with that...</p><p></p><p>`Le</p></blockquote><p></p>
[QUOTE="TheLe, post: 3304110, member: 3981"] [b]FAVORED WEAPON: Starting at 1st level a weapon master selects a single weapon to which he dedicates himself completely, gaining a +1 bonus to all d20 rolls made in relation to that weapon (crafting/repairing, attacking, avoiding disarmament, etc). This bonus increases by a further +1 at level 5, 9, 13, and 17.[/b] I like it. [b]EXPERT DEFENSE: Weapon masters are renowned for their ability to wade into heavy combat and walk away unscathed. While fighting defensively, the weapon master gains the following bonuses:[/b] I don't particularly like this. By 6th level you've totally negated the penalty, so there is no reason [i]not[/i] to fight defensively. Consider these alternatives: (1) Expert Defense: The Weapon Master is an expert at blocking his opponent's attacks. At the beginning of each round of combat he may select a single opposing enemy. For the rest of that round, the Weapon Master gains a +2 dodge bonus to AC against that enemy. (2) Expert Defense: The Weapon Master is an expert at avoiding his opponents attacks when wielding his favored weapon. Once per round, whenever he would be struck in melee combat, the Weapon Master may immediately make an opposing attack roll. If his attack roll is greater than his opponent's, then the he has successfully blocked the attack. He must be wielding his favored weapon for to attempt this, and it may only be done once per round. [b]PRECISION DAMAGE: The weapon master's dedication to his favored weapon and to the art of combat in general grants him the ability to land blows exactly where they'll do the most damage. Beginning at 3rd level and every 4th level after that, when using his Favored Weapon, the weapon master gains a +1 precision damage bonus on all of his attacks with that weapon. Precision damage is not applicable to enemies that are immune to critical hits.[/b] I think you should take out that last sentence. One does not seem to be related to the other. Here is an alternatives: (1) Precision Strike (Su): At 3rd level the Weapon Master may focus on his Favored Weapon to deliver a precision Strike with one normal melee attack. For this attack, his Critical Threat Range is increased by 1. This increases by an addition 1 at 7th level and every four levels thereafter. The Weapon Master may attempt Precision Strike 3 times a day, and a missed strike still counts as a usage. [b]WEAPON EXPERTISE: As a weapon master's proficiency grows, he learns how to end duels and combats with a single terrible blow. At 4th level, when using his favored weapon, the weapon's threat range in increased by 1 and the weapon master's rolls to confirm a critical hit receive a +1 bonus as well. This ability stacks with the Improved Critical feat and with the Keen magical weapon ability but is added on AFTER the effects of the feat or weapon ability is applied to the weapon.[/b] I am not a big fan of this, as it is a bit clunky. I think you are better off adding more varied abilities. You've started out well though, so continue with that... `Le [/QUOTE]
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NEW (ish) Class; The Weapon Master
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