Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
NEW (ish) Class; The Weapon Master
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lobo Lurker" data-source="post: 3304154" data-attributes="member: 25172"><p>1) I kind of wanted to negate the penalty to fighting defensively as the WM doesn't get very good armors. Without taking additional armor feats, the weapon master will only have a +7 bonus to his AC by 20th level (+9 if he takes Combat Expertise). Hmm... that is kind of high, isn't it?</p><p></p><p>The problem, as I see it, with giving out a +2 Dodge bonus is that it merely encourages people to dip into the class for 2 levels and then not pursue it. What Rogue, Monk, or even Fighter wouldn't dip into this class for 2 levels for an additional +2AC? With the way I have it set up they need to dip in for 6 levels to get an effective +2/+4 AC at no fighting penalty. Thoughts?</p><p></p><p>This is also a danger of the Favored Weapon Ability, but I like my solution because I do not like classes with dual BAB progressions (monk, I'm looking at you). Any class can dip into Weapon Master for a +1 to hit with the favored weapon, but honestly, its only a +1 bonus that stacks with Weapon Focus... it's powerful but not THAT powerful.</p><p></p><p>2) And I'm not sure what you find confusing about the precision strike, basically it's less damage than a sneak attack, but usable with every attack. And before you cry nay, consider that the Swashbuckler add his INT modifier to his STR modifier for damage and that Fighters can take Greater Weapon Specialization by 12th level for a +4 damage bonus. Compared to these examples, the Weapon Master's +5 damage bonus by 19th level isn't so big... and as it's precise, it's like critical damage (ie, no use against undead & constructs; I could almost be convinced to make it applicable to against undead and constructs but, as I said in my first post, I didn't want to treat TOO much on the fighter's role).</p><p></p><p>3) Weapon Expertise: I agree, it is clunky... the intent is enable the weapon master to make his weapon better than anyone else's, without being magical, that is. It also commingled with my desire to make the WM a critical striking machine. </p><p>How about if the Weapon Expertise added +1 to the critical threat range of his favored weapon every 4 levels. That's more elegant, though not quite what I had in mind. The multiplied damage from Precision Strike wouldn't get too out of control that way either (depending on the weapon).</p></blockquote><p></p>
[QUOTE="Lobo Lurker, post: 3304154, member: 25172"] 1) I kind of wanted to negate the penalty to fighting defensively as the WM doesn't get very good armors. Without taking additional armor feats, the weapon master will only have a +7 bonus to his AC by 20th level (+9 if he takes Combat Expertise). Hmm... that is kind of high, isn't it? The problem, as I see it, with giving out a +2 Dodge bonus is that it merely encourages people to dip into the class for 2 levels and then not pursue it. What Rogue, Monk, or even Fighter wouldn't dip into this class for 2 levels for an additional +2AC? With the way I have it set up they need to dip in for 6 levels to get an effective +2/+4 AC at no fighting penalty. Thoughts? This is also a danger of the Favored Weapon Ability, but I like my solution because I do not like classes with dual BAB progressions (monk, I'm looking at you). Any class can dip into Weapon Master for a +1 to hit with the favored weapon, but honestly, its only a +1 bonus that stacks with Weapon Focus... it's powerful but not THAT powerful. 2) And I'm not sure what you find confusing about the precision strike, basically it's less damage than a sneak attack, but usable with every attack. And before you cry nay, consider that the Swashbuckler add his INT modifier to his STR modifier for damage and that Fighters can take Greater Weapon Specialization by 12th level for a +4 damage bonus. Compared to these examples, the Weapon Master's +5 damage bonus by 19th level isn't so big... and as it's precise, it's like critical damage (ie, no use against undead & constructs; I could almost be convinced to make it applicable to against undead and constructs but, as I said in my first post, I didn't want to treat TOO much on the fighter's role). 3) Weapon Expertise: I agree, it is clunky... the intent is enable the weapon master to make his weapon better than anyone else's, without being magical, that is. It also commingled with my desire to make the WM a critical striking machine. How about if the Weapon Expertise added +1 to the critical threat range of his favored weapon every 4 levels. That's more elegant, though not quite what I had in mind. The multiplied damage from Precision Strike wouldn't get too out of control that way either (depending on the weapon). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
NEW (ish) Class; The Weapon Master
Top