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[New Item] M134 Crusher APM
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<blockquote data-quote="Dareoon Dalandrove" data-source="post: 726731" data-attributes="member: 2277"><p>Personaly I think the gun should to 2d10 with an additional die when used in autofire. The additional die represents all that extra lead being slung in that area. When targeting an individual most of it is going to miss. I think that reduced movement is also a good idea. Perhaps just a 5ft adjustment each round. Extending the area is another fine idea and haveing it be an EWP is also a good idea just because it isn't in the same class as an m60. Now i have personaly looked up info on many miniguns (as I will be using them against my players) and the weight is well under 100 lbs. For one mounted on a vehicle i think that that might be right. These weapons would be bigger and have a better range, as you fireing from high above and moving past a target quickly. A personal one would be a different case. This site</p><p><a href="http://elek.osemka.p.lodz.pl/~robertog/htmls/minigun.htm" target="_blank">http://elek.osemka.p.lodz.pl/~robertog/htmls/minigun.htm</a></p><p>while i don't speak the language has the weight at 16.8 kg (about 37 lbs)</p><p></p><p>Here is another site tellling the history of the mini gun and some specs.</p><p><a href="http://yarchive.net/gun/vulcan.html" target="_blank">http://yarchive.net/gun/vulcan.html</a></p><p>weight at about the same.</p><p></p><p></p><p>One person asked if this was d20 reality or d20 modern. That is exactly why this gun would exist in the game. Who would want to shread mooks with this bad boy! Now that's not saying that anybody should have access to it. In my game I would let a player ever have this. I certainly have people shoot at them with it, but there is no way a player is going to hand me their character and have this gun on their sheet.</p></blockquote><p></p>
[QUOTE="Dareoon Dalandrove, post: 726731, member: 2277"] Personaly I think the gun should to 2d10 with an additional die when used in autofire. The additional die represents all that extra lead being slung in that area. When targeting an individual most of it is going to miss. I think that reduced movement is also a good idea. Perhaps just a 5ft adjustment each round. Extending the area is another fine idea and haveing it be an EWP is also a good idea just because it isn't in the same class as an m60. Now i have personaly looked up info on many miniguns (as I will be using them against my players) and the weight is well under 100 lbs. For one mounted on a vehicle i think that that might be right. These weapons would be bigger and have a better range, as you fireing from high above and moving past a target quickly. A personal one would be a different case. This site [url]http://elek.osemka.p.lodz.pl/~robertog/htmls/minigun.htm[/url] while i don't speak the language has the weight at 16.8 kg (about 37 lbs) Here is another site tellling the history of the mini gun and some specs. [url]http://yarchive.net/gun/vulcan.html[/url] weight at about the same. One person asked if this was d20 reality or d20 modern. That is exactly why this gun would exist in the game. Who would want to shread mooks with this bad boy! Now that's not saying that anybody should have access to it. In my game I would let a player ever have this. I certainly have people shoot at them with it, but there is no way a player is going to hand me their character and have this gun on their sheet. [/QUOTE]
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