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[New Item] M134 Crusher APM
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<blockquote data-quote="Shadow64" data-source="post: 728769" data-attributes="member: 6868"><p>It is allowed, but I hadn't made any special rules for it for altering the size of the strafe area since the autofire area is larger. Maybe stretch it to a 10'x20' area, thats 8 squares compared to the 9 covered by the weapons "normal" 15'x15' area.</p><p></p><p>Given what i've found over the past day and what mistwell posted previously about what was on the WotC boards I am going to revise it slightly. when i have more time tonight</p><p></p><p>More then likely i will be doing this:</p><p><strong>Damage:</strong> Chaged to 4d8 to reflect the d8 die used for 5.56 weapons. It may not sound as hefty as 4d10, but it will stick closer to the rules.</p><p><strong>Firing Rate:</strong> 1 rate for attacking a single square (50 rounds) and a second firing rate for spraying the 15'x15' area (probably between 100-150 rounds.) Free action to switch between the two. I might think about making this a move-equivalant, but i'm not sure yet.</p><p></p><p>I've found that most combats are a mix of shooting single targets and autofiring, so even someone with the M134 will probably mix as well. Given 1000 rounds (since that seems to be the listed standard) as the normal load out it should allow for about 10 rounds of combat.</p><p></p><p><strong>Movement:</strong> The rules for movement when using the weapon will stay the same.</p><p></p><p>If anyone uses this, even just for fun, please tell me how it worked out.</p></blockquote><p></p>
[QUOTE="Shadow64, post: 728769, member: 6868"] It is allowed, but I hadn't made any special rules for it for altering the size of the strafe area since the autofire area is larger. Maybe stretch it to a 10'x20' area, thats 8 squares compared to the 9 covered by the weapons "normal" 15'x15' area. Given what i've found over the past day and what mistwell posted previously about what was on the WotC boards I am going to revise it slightly. when i have more time tonight More then likely i will be doing this: [B]Damage:[/B] Chaged to 4d8 to reflect the d8 die used for 5.56 weapons. It may not sound as hefty as 4d10, but it will stick closer to the rules. [B]Firing Rate:[/B] 1 rate for attacking a single square (50 rounds) and a second firing rate for spraying the 15'x15' area (probably between 100-150 rounds.) Free action to switch between the two. I might think about making this a move-equivalant, but i'm not sure yet. I've found that most combats are a mix of shooting single targets and autofiring, so even someone with the M134 will probably mix as well. Given 1000 rounds (since that seems to be the listed standard) as the normal load out it should allow for about 10 rounds of combat. [B]Movement:[/B] The rules for movement when using the weapon will stay the same. If anyone uses this, even just for fun, please tell me how it worked out. [/QUOTE]
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