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[New Item] M134 Crusher APM
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<blockquote data-quote="Mistwell" data-source="post: 728814" data-attributes="member: 2525"><p><strong></strong></p><p><strong></strong></p><p><strong>So it's reality that is important to you, not playability. Gotcha. For most of us, however, we rank playability and enjoyment above reality. Hit Points are not realistic, but they are playable and enhance fun, so we use them. Magic and monsters are not realistic, but some people use them in their games (for fun). In your game, I assume one shot from a gun usually kills (not unconscious, but KILLS) people even if they are the heros, even at high "levels". Fair enough. In your game I assume the base classes are not balanced against each other - since balance is a nonsense issue. Fair enough, your Charismatic and Smart heros probably suck (or however you judge the personality traits). That's your game - the rest of us, however, are probably concerned about balance, since it is an inherant part of d20, and having fun with a game.</strong></p><p><strong></strong></p><p><strong></strong></p><p></p><p>Wait. Now I am confused. You said the ONLY real question is whether or not the game stats as presented accurately portray the weapon. Now you are talking about cinematic in scope as being useful. How can that be? </p><p></p><p>In reality, the weapons used in those movies were plastic (otherwise the actors could not actually be running around with them - because they weigh too much). In addition, in reality, this weapon being discussed was scrapped because it didn't work nearly as well as the military had hoped it would (IE it turned out to be not nearly as portable as they had hoped). </p><p></p><p>Cinematically, however, balance is an issue. Nobody wants to go see a movie where the hero, or villian, cannot be challenged. Cinematically, it is important for there to be real conflict of some kind - some doubt (however slim) that the hero will make it. Movies consider balance to be crucial! Cinematically speaking, weapons are often overpowered (IE shotguns are shown as having a large cone effect, even though they do not), or underpowered (heros and key villans often survive the unsurvivable) - all to balance the story out. </p><p></p><p>So which is it - reality, or cinematic? If it's reality, I think GURPS is a better game for you (and I think both the makers of GURPS and d20 Modern would tell you the same thing). If it is cinematic - then balance is an important issue.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 728814, member: 2525"] [B] So it's reality that is important to you, not playability. Gotcha. For most of us, however, we rank playability and enjoyment above reality. Hit Points are not realistic, but they are playable and enhance fun, so we use them. Magic and monsters are not realistic, but some people use them in their games (for fun). In your game, I assume one shot from a gun usually kills (not unconscious, but KILLS) people even if they are the heros, even at high "levels". Fair enough. In your game I assume the base classes are not balanced against each other - since balance is a nonsense issue. Fair enough, your Charismatic and Smart heros probably suck (or however you judge the personality traits). That's your game - the rest of us, however, are probably concerned about balance, since it is an inherant part of d20, and having fun with a game. [/B] Wait. Now I am confused. You said the ONLY real question is whether or not the game stats as presented accurately portray the weapon. Now you are talking about cinematic in scope as being useful. How can that be? In reality, the weapons used in those movies were plastic (otherwise the actors could not actually be running around with them - because they weigh too much). In addition, in reality, this weapon being discussed was scrapped because it didn't work nearly as well as the military had hoped it would (IE it turned out to be not nearly as portable as they had hoped). Cinematically, however, balance is an issue. Nobody wants to go see a movie where the hero, or villian, cannot be challenged. Cinematically, it is important for there to be real conflict of some kind - some doubt (however slim) that the hero will make it. Movies consider balance to be crucial! Cinematically speaking, weapons are often overpowered (IE shotguns are shown as having a large cone effect, even though they do not), or underpowered (heros and key villans often survive the unsurvivable) - all to balance the story out. So which is it - reality, or cinematic? If it's reality, I think GURPS is a better game for you (and I think both the makers of GURPS and d20 Modern would tell you the same thing). If it is cinematic - then balance is an important issue. [/QUOTE]
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