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new John Carter/Barsoom RPG!
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<blockquote data-quote="Baron Greystone" data-source="post: 6179758" data-attributes="member: 41997"><p>Ah yes, I thought it went without saying, but if it's modeled on the movie rather than the novels, I'm not interested.</p><p></p><p>What would I like to see? Well, I don't play much d6 so I don't know what to ask for there. I'm an old-school gamer, and prefer my rules on the light side but without gimmicks like cards and tokens. And no 'abstract' rules a la Heroquest, please! I like skills (including social skills), but not an overwhelming number, and I don't like fiddly-bit rules either. I don't like games that are all about combat; I like mystery, horror, puzzles, diplomacy, intrigue, tracking, exploration, negotiation and problem solving. Physical challenges can include combat, but my heroes are so much more than just fighters.</p><p></p><p>So beyond character generation and task resolution, I'd like an experience/growth system. A basic bestiary, and enough information to play the various races right in the core book. If you're going to do supplemental volumes dealing with geographic areas and their inhabitants, that include detailed character options for natives of those areas, that's well and good. But the core book should allow for simpler characters of all races.</p><p></p><p>Give us some background on the geography, plant life, tech levels. And we need maps. Travel times should be clear. Especially useful would be a decent-sized city (obviously not that much detail in the core book, but a couple pages of description, and a map), a starting adventure, and some scenario hooks. And of course, a decent equipment list and some vehicles/mounts.</p><p></p><p>There you go. I've been looking forward to my ideal Barsoom game for many years. Remember though, your audience is probably going to be the more old-school gamer if you're looking for Barsoom fans.</p></blockquote><p></p>
[QUOTE="Baron Greystone, post: 6179758, member: 41997"] Ah yes, I thought it went without saying, but if it's modeled on the movie rather than the novels, I'm not interested. What would I like to see? Well, I don't play much d6 so I don't know what to ask for there. I'm an old-school gamer, and prefer my rules on the light side but without gimmicks like cards and tokens. And no 'abstract' rules a la Heroquest, please! I like skills (including social skills), but not an overwhelming number, and I don't like fiddly-bit rules either. I don't like games that are all about combat; I like mystery, horror, puzzles, diplomacy, intrigue, tracking, exploration, negotiation and problem solving. Physical challenges can include combat, but my heroes are so much more than just fighters. So beyond character generation and task resolution, I'd like an experience/growth system. A basic bestiary, and enough information to play the various races right in the core book. If you're going to do supplemental volumes dealing with geographic areas and their inhabitants, that include detailed character options for natives of those areas, that's well and good. But the core book should allow for simpler characters of all races. Give us some background on the geography, plant life, tech levels. And we need maps. Travel times should be clear. Especially useful would be a decent-sized city (obviously not that much detail in the core book, but a couple pages of description, and a map), a starting adventure, and some scenario hooks. And of course, a decent equipment list and some vehicles/mounts. There you go. I've been looking forward to my ideal Barsoom game for many years. Remember though, your audience is probably going to be the more old-school gamer if you're looking for Barsoom fans. [/QUOTE]
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