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General Tabletop Discussion
*Dungeons & Dragons
New L&L When Adventurers Aren’t Adventuring
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<blockquote data-quote="Chris_Nightwing" data-source="post: 6142833" data-attributes="member: 882"><p>I am a massive fan of downtime mechanics, thought most of the time I've had to come up with or expand on existing rules myself. What Mike's laid out here sounds interesting - in particular the idea that you can train skills outside of the level system. I wonder exactly how that will work - could it be that skills won't be tied in with your class levels at all? That might be cool, after all, there's only so much you can learn whilst out adventuring. Maybe a tick system (Call of Cthulhu style) could be implemented so that those skills specifically adventuring related will level up with you, and others require downtime. Ooh, or maybe finally we can make better use of the XP system! Each skill can have it's own XP track and level up accordingly - one tick for level 1, 2 for level 2, etc. Ticks could be earned by downtime spending (for things that require practise), or item acquisition (for knowledge), or use in a stressful sitation (in combat).</p></blockquote><p></p>
[QUOTE="Chris_Nightwing, post: 6142833, member: 882"] I am a massive fan of downtime mechanics, thought most of the time I've had to come up with or expand on existing rules myself. What Mike's laid out here sounds interesting - in particular the idea that you can train skills outside of the level system. I wonder exactly how that will work - could it be that skills won't be tied in with your class levels at all? That might be cool, after all, there's only so much you can learn whilst out adventuring. Maybe a tick system (Call of Cthulhu style) could be implemented so that those skills specifically adventuring related will level up with you, and others require downtime. Ooh, or maybe finally we can make better use of the XP system! Each skill can have it's own XP track and level up accordingly - one tick for level 1, 2 for level 2, etc. Ticks could be earned by downtime spending (for things that require practise), or item acquisition (for knowledge), or use in a stressful sitation (in combat). [/QUOTE]
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New L&L When Adventurers Aren’t Adventuring
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