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<blockquote data-quote="ECMO3" data-source="post: 8903125" data-attributes="member: 7030563"><p>There is no way they can replicate the kind of games I play with an AI DM. In TTRPGs most of the game is off script. Not some of it or a significant portion but most. </p><p></p><p>You need to get into a house with 2 guards standing at the front door. There are probably scripted responses if you try to sneak past the guards, bribe the guards, quietly take out the guards maybe even if you teleport to the second story balcony or cast disguise self to look like the homeowner. There is not a scripted response for <em>"I go down to the bar at the end of the street and pay a couple sailors to stage a fight to get the guards to leave their posts." </em> Now a DM might rule they don't leave their posts, but might give you advantage on your stealth to sneak past them or the DM might have them do an insight check and if they succeed they realize it is staged and are extra alert so stealth is at disadvantage or not possible. These are the kinds of things a DM does that AI will not be able to do for a long, long time.</p><p></p><p>Even in combat there are tons of improvised actions and they are used very often in the games I play, not every round or even every combat, but at least every adventuring day if you are having 6 combats. I misty step up to the flying dragon and grab on to him as my action. I cast command and say "land" to the flying Dragon (both actual in game examples from the last month). The command spell in particular can be any verb in the dictionary and the AI DM needs to figure out how to rule on this. In addition to "land" I have personally used the following in game for command - "surrender" (my response when an enemy asked me to surrender during a standoff) - "daydream" (to make someone stop concentrating) - swim (made someone get in the water and start swimming).</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8903125, member: 7030563"] There is no way they can replicate the kind of games I play with an AI DM. In TTRPGs most of the game is off script. Not some of it or a significant portion but most. You need to get into a house with 2 guards standing at the front door. There are probably scripted responses if you try to sneak past the guards, bribe the guards, quietly take out the guards maybe even if you teleport to the second story balcony or cast disguise self to look like the homeowner. There is not a scripted response for [I]"I go down to the bar at the end of the street and pay a couple sailors to stage a fight to get the guards to leave their posts." [/I] Now a DM might rule they don't leave their posts, but might give you advantage on your stealth to sneak past them or the DM might have them do an insight check and if they succeed they realize it is staged and are extra alert so stealth is at disadvantage or not possible. These are the kinds of things a DM does that AI will not be able to do for a long, long time. Even in combat there are tons of improvised actions and they are used very often in the games I play, not every round or even every combat, but at least every adventuring day if you are having 6 combats. I misty step up to the flying dragon and grab on to him as my action. I cast command and say "land" to the flying Dragon (both actual in game examples from the last month). The command spell in particular can be any verb in the dictionary and the AI DM needs to figure out how to rule on this. In addition to "land" I have personally used the following in game for command - "surrender" (my response when an enemy asked me to surrender during a standoff) - "daydream" (to make someone stop concentrating) - swim (made someone get in the water and start swimming). [/QUOTE]
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