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<blockquote data-quote="Black Knight Irios" data-source="post: 7113784" data-attributes="member: 8853"><p>Why would you hand out less currency? If the magical items you hand out aren't useful or just gimmicky they can't be sold for a lot of money(*1). Furthermore, you said that the spontaneous infusion of items with magic happens under certain, not further described, circumstances that sounds like it is not that common.</p><p>If magic items are that prevalent in your world there should be shops to buy and sell them nearly everywhere.</p><p></p><p>As long as you don't hand out magic items that actually improve what the characters can do beyond what is assumed by the game you should be fine. If you give them too many gimmicky items and they can just sell them and buy more combat relevant items it is the same as handing your players too much currency.</p><p></p><p>Look at magic items as currency(*1).</p><p></p><p>In your world it shouldn't matter if you hand your players</p><p>500G</p><p>5000S</p><p>4 rubies they can sell for 500G</p><p>2 magical items they can sell for 500G</p><p>as long as 500G is the number of wealth you want your players to gain.</p><p></p><p></p><p>The spontaneous infusion with magic could also create potentially dangerous items like bombs that need to be defused or portals to dangerous parts of the world/other worlds that need to be closed. There you go instant quests and sidequests.</p></blockquote><p></p>
[QUOTE="Black Knight Irios, post: 7113784, member: 8853"] Why would you hand out less currency? If the magical items you hand out aren't useful or just gimmicky they can't be sold for a lot of money(*1). Furthermore, you said that the spontaneous infusion of items with magic happens under certain, not further described, circumstances that sounds like it is not that common. If magic items are that prevalent in your world there should be shops to buy and sell them nearly everywhere. As long as you don't hand out magic items that actually improve what the characters can do beyond what is assumed by the game you should be fine. If you give them too many gimmicky items and they can just sell them and buy more combat relevant items it is the same as handing your players too much currency. Look at magic items as currency(*1). In your world it shouldn't matter if you hand your players 500G 5000S 4 rubies they can sell for 500G 2 magical items they can sell for 500G as long as 500G is the number of wealth you want your players to gain. The spontaneous infusion with magic could also create potentially dangerous items like bombs that need to be defused or portals to dangerous parts of the world/other worlds that need to be closed. There you go instant quests and sidequests. [/QUOTE]
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