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<blockquote data-quote="Leatherhead" data-source="post: 7113791" data-attributes="member: 53176"><p>Limiting gold isn't really that big of a hindrance to groups. After the point where you can buy plate armor, gold has next to no impact on how much combat power a character has in 5e. That point is going to happen around level 5. And of course, that's assuming your players are using characters who want such expensive pieces of equipment.</p><p></p><p>Fortunately for your set up, if a magic item proves too disruptive, you can simply hand-wave it into a different magic item overnight. And having a general limit on powers of even once per short rest will curb most abuses before they can get started.</p><p></p><p>As for magic effects that are far more useful than anticipated: </p><p>Anything that can be used at-will.</p><p>Anything that summons something, be it an object, monster, or person.</p><p>Things that change the characters physical dimensions. </p><p>Reusable healing items.</p><p></p><p>You should also shy away from "cursed" items that take away control of characters from players, or that drastically change characters.</p><p></p><p>Additionally, expect players to dump buckets of water on any witch they find.</p><p></p><p>Oh yes, also, welcome to the forums.</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 7113791, member: 53176"] Limiting gold isn't really that big of a hindrance to groups. After the point where you can buy plate armor, gold has next to no impact on how much combat power a character has in 5e. That point is going to happen around level 5. And of course, that's assuming your players are using characters who want such expensive pieces of equipment. Fortunately for your set up, if a magic item proves too disruptive, you can simply hand-wave it into a different magic item overnight. And having a general limit on powers of even once per short rest will curb most abuses before they can get started. As for magic effects that are far more useful than anticipated: Anything that can be used at-will. Anything that summons something, be it an object, monster, or person. Things that change the characters physical dimensions. Reusable healing items. You should also shy away from "cursed" items that take away control of characters from players, or that drastically change characters. Additionally, expect players to dump buckets of water on any witch they find. Oh yes, also, welcome to the forums. [/QUOTE]
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