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<blockquote data-quote="Oofta" data-source="post: 7115747" data-attributes="member: 6801845"><p>Something I've done in my own campaign is that the magic specified in the DMG is magic that is useful to adventurer types, and that magic permeates the world. People don't think of magic more than we think of electricity. It's useful, just about everywhere and potentially dangerous if not handled correctly.</p><p></p><p>In addition, most of the magic used by non-adventurers is of the very mundane variety. A potion that helps cure the flu or helps bones mend more quickly (speeding recovery but not making it instantaneous) a water dowser's rod that really does help find a good place to drill a well. Low level, but things that are useful for everyday life. Most people will understand what a fireball is, although a cantrip that makes the baker's bread last a little longer is far more useful even if he doesn't realize that's what he's doing when he makes bread the way he was taught.</p><p></p><p>So yes, that broom might be magical, but it just cleans the floor a little better and doesn't allow you to fly.</p><p></p><p>Hopefully that gives you some ideas. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>As far as gold goes ... gold is only useful if you let people purchase things. Let the PCs buy the table cloth that never stains no matter how much gravy is spilled on it, but limit access to +1 swords and you should be good.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7115747, member: 6801845"] Something I've done in my own campaign is that the magic specified in the DMG is magic that is useful to adventurer types, and that magic permeates the world. People don't think of magic more than we think of electricity. It's useful, just about everywhere and potentially dangerous if not handled correctly. In addition, most of the magic used by non-adventurers is of the very mundane variety. A potion that helps cure the flu or helps bones mend more quickly (speeding recovery but not making it instantaneous) a water dowser's rod that really does help find a good place to drill a well. Low level, but things that are useful for everyday life. Most people will understand what a fireball is, although a cantrip that makes the baker's bread last a little longer is far more useful even if he doesn't realize that's what he's doing when he makes bread the way he was taught. So yes, that broom might be magical, but it just cleans the floor a little better and doesn't allow you to fly. Hopefully that gives you some ideas. :) As far as gold goes ... gold is only useful if you let people purchase things. Let the PCs buy the table cloth that never stains no matter how much gravy is spilled on it, but limit access to +1 swords and you should be good. [/QUOTE]
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