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New Legend and Lore is up! Magic Systems as DM Modules
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<blockquote data-quote="pemerton" data-source="post: 6025982" data-attributes="member: 42582"><p>I am with ZombieRoboNinja here, in that I took the same assumption from the L&L article, and (as I've said upthread) am of the view that most complaints about Vancian casting <em>are not</em> generally complaints about slots, but rather complaints about preparation/memorisation.</p><p></p><p>Hence, the 3E sorcerer is a solution to those complaints - it still uses slots, but no preparation - whereas a spell-point based memoriser (a la Players' Option: Spells & Powers, or an option for Rolemaster in RMC IV) would not be a solution to those complaints.</p><p></p><p>Nor is an Arcana Unearthed/Evolved caster - who memorises in splots and then casts freely from slots - a solution. Because there is still the memorisation issue.</p><p></p><p>And bookishness is basically orthogonal to this. You can take the playtest sorcerer chart for spells known, max spell level and willpower and use that for a wizard - just describe your PC as having all his spells written in a large and musty tome, having been laboriously transcribed there while s/he was an apprentice! I mean, you could easily do this for a 3E sorcerer and not have to change anything about how you play the class.</p><p></p><p>You could even include the "learning spells from scrolls and others' spellbooks" aspect, by saying that, at higher levels, a wizard cannot add a new spell to his/her spells known list unless s/he finds it on a scroll or in another spellbook. This would be at best a minor change to the 3E sorcerer, a very easy house rule.</p><p></p><p></p><p>I would be extremely surprised if they included variant magic systems for wizards, and they all required memorisation. Memorisation has been the most contentious feature of D&D magic from the beginning, with any number of variant rules if Dragon, White Dwarf etc to get rid of it and/or work around it.</p><p></p><p>3E introduced two work arounds: the sorcerer class (which, mechanically, can be played as bookish as you like with either no changes, or very minor ones); and the empty spell slot rule.</p><p></p><p>If D&Dnext is going to have modular magic, it would utterly gobsmack me for it to be <em>less</em> versatile in this respect than 3E.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6025982, member: 42582"] I am with ZombieRoboNinja here, in that I took the same assumption from the L&L article, and (as I've said upthread) am of the view that most complaints about Vancian casting [I]are not[/I] generally complaints about slots, but rather complaints about preparation/memorisation. Hence, the 3E sorcerer is a solution to those complaints - it still uses slots, but no preparation - whereas a spell-point based memoriser (a la Players' Option: Spells & Powers, or an option for Rolemaster in RMC IV) would not be a solution to those complaints. Nor is an Arcana Unearthed/Evolved caster - who memorises in splots and then casts freely from slots - a solution. Because there is still the memorisation issue. And bookishness is basically orthogonal to this. You can take the playtest sorcerer chart for spells known, max spell level and willpower and use that for a wizard - just describe your PC as having all his spells written in a large and musty tome, having been laboriously transcribed there while s/he was an apprentice! I mean, you could easily do this for a 3E sorcerer and not have to change anything about how you play the class. You could even include the "learning spells from scrolls and others' spellbooks" aspect, by saying that, at higher levels, a wizard cannot add a new spell to his/her spells known list unless s/he finds it on a scroll or in another spellbook. This would be at best a minor change to the 3E sorcerer, a very easy house rule. I would be extremely surprised if they included variant magic systems for wizards, and they all required memorisation. Memorisation has been the most contentious feature of D&D magic from the beginning, with any number of variant rules if Dragon, White Dwarf etc to get rid of it and/or work around it. 3E introduced two work arounds: the sorcerer class (which, mechanically, can be played as bookish as you like with either no changes, or very minor ones); and the empty spell slot rule. If D&Dnext is going to have modular magic, it would utterly gobsmack me for it to be [I]less[/I] versatile in this respect than 3E. [/QUOTE]
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