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New Legend and Lore is up! Magic Systems as DM Modules
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<blockquote data-quote="tlantl" data-source="post: 6026013" data-attributes="member: 55225"><p>The man said it would be left up to the DM what systems he uses not that these variants wouldn't be in the player's handbook. </p><p></p><p>I'd love if the only systems found in the PHB were vancian and the sorcerer variant but it would seem that I'm a minority. I'd also be unhappy if those rules variants came in a separate hard bound book forcing me to have to buy a fourth core rules book, or have to wait months or years for content which should be available on day one.</p><p></p><p>It wouldn't make a whole lot of sense to put player rules in the DMG even if those rules never get used in play, that is unless the devs are using it as a way to cook up reasons for non DM players to buy that book as well. </p><p></p><p>I'd hope that the DMG would have stuff that the player really shouldn't have access to, or material we need to run campaigns that the average player would have no use for, along with guidance and advice thrown in to help us be better DMs and not wind up being a place to dump alternate rules modules for players.</p></blockquote><p></p>
[QUOTE="tlantl, post: 6026013, member: 55225"] The man said it would be left up to the DM what systems he uses not that these variants wouldn't be in the player's handbook. I'd love if the only systems found in the PHB were vancian and the sorcerer variant but it would seem that I'm a minority. I'd also be unhappy if those rules variants came in a separate hard bound book forcing me to have to buy a fourth core rules book, or have to wait months or years for content which should be available on day one. It wouldn't make a whole lot of sense to put player rules in the DMG even if those rules never get used in play, that is unless the devs are using it as a way to cook up reasons for non DM players to buy that book as well. I'd hope that the DMG would have stuff that the player really shouldn't have access to, or material we need to run campaigns that the average player would have no use for, along with guidance and advice thrown in to help us be better DMs and not wind up being a place to dump alternate rules modules for players. [/QUOTE]
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