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General Tabletop Discussion
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New Legends and Lore:Difficulty Class Warfare
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<blockquote data-quote="Balesir" data-source="post: 5655839" data-attributes="member: 27160"><p>I was thinking of the posts in this thread that assume there will be things like "elven cloaks" that shift the difficulty of a stealth task by one level, or "Cat's Grace" spells that shift the difficulty of a balance task by one level. In other words, system artifacts (not Artifacts <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ) that modify difficulty, in addition to the "player ingenuity" modifications. In effect, this amounts to a (+15) die modifier, but it's stated as "shifting the difficulty level" in the coversation.</p><p></p><p>Oh, I realise that. My problem (and it is my problem - I recognise that, even though I suspect it might be one others share) is that I have seen the world view of DMs dictate what is a "good idea" too many times. Try reading the book "I'm Not Crazy - I'm Just Not You!" - it explains pretty well how different people have different ways of perceiving the world, and reach different conclusions about situations and actions as a result. We all have wired-in tendencies to specific prejudices (which, naturally, we don't perceive for ourselves) that slant the view we have of the world around us. Even understanding a little about what these prejudices are does not render us immune to them - we can just benefit from working around them and examining our reactions when the "danger signs" are present. One way of addressing this in a relaxation activity is to just roll dice and follow their lead <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Balesir, post: 5655839, member: 27160"] I was thinking of the posts in this thread that assume there will be things like "elven cloaks" that shift the difficulty of a stealth task by one level, or "Cat's Grace" spells that shift the difficulty of a balance task by one level. In other words, system artifacts (not Artifacts ;) ) that modify difficulty, in addition to the "player ingenuity" modifications. In effect, this amounts to a (+15) die modifier, but it's stated as "shifting the difficulty level" in the coversation. Oh, I realise that. My problem (and it is my problem - I recognise that, even though I suspect it might be one others share) is that I have seen the world view of DMs dictate what is a "good idea" too many times. Try reading the book "I'm Not Crazy - I'm Just Not You!" - it explains pretty well how different people have different ways of perceiving the world, and reach different conclusions about situations and actions as a result. We all have wired-in tendencies to specific prejudices (which, naturally, we don't perceive for ourselves) that slant the view we have of the world around us. Even understanding a little about what these prejudices are does not render us immune to them - we can just benefit from working around them and examining our reactions when the "danger signs" are present. One way of addressing this in a relaxation activity is to just roll dice and follow their lead :) [/QUOTE]
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