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New Legends and Lore:Difficulty Class Warfare
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<blockquote data-quote="ExploderWizard" data-source="post: 5655876" data-attributes="member: 66434"><p>If anyone can succeed at anything they care to attempt with a good enough die roll it devalues having skills so much that choosing them becomes unimportant. </p><p> </p><p>I'm not a doctor so it makes perfect sense that I couldn't perform heart surgury even if I rolled a natural 20. </p><p> </p><p></p><p> </p><p>You do what all DMs did before there was a pre-set DC range menu, decide on the difficulty of a given action based on how hard it actually is to accomplish. It may be that some tasks are at a base level, impossible for the PCs to accomplish in a straightforward manner. The part about the system that is really cool IMHO is that the DCs are not immovable objects. </p><p>Players can come up with clever ideas in play to turn the impossible into at least a decent longshot. </p><p> </p><p>Getting rewarded for clever actions in actual play as opposed to optimizing build is a good thing. This levels the playing field between system masters and new players. Its about time the game returned to being about the people playing rather than the numbers on some sheet. </p><p> </p><p></p><p> </p><p>I'm not a fan of the 3E implementation but I like the concept of trained only for certain things, especially knowledge. The main thing is that every character have access to the same skills so no one gets an advantage merely by choice of class.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 5655876, member: 66434"] If anyone can succeed at anything they care to attempt with a good enough die roll it devalues having skills so much that choosing them becomes unimportant. I'm not a doctor so it makes perfect sense that I couldn't perform heart surgury even if I rolled a natural 20. You do what all DMs did before there was a pre-set DC range menu, decide on the difficulty of a given action based on how hard it actually is to accomplish. It may be that some tasks are at a base level, impossible for the PCs to accomplish in a straightforward manner. The part about the system that is really cool IMHO is that the DCs are not immovable objects. Players can come up with clever ideas in play to turn the impossible into at least a decent longshot. Getting rewarded for clever actions in actual play as opposed to optimizing build is a good thing. This levels the playing field between system masters and new players. Its about time the game returned to being about the people playing rather than the numbers on some sheet. I'm not a fan of the 3E implementation but I like the concept of trained only for certain things, especially knowledge. The main thing is that every character have access to the same skills so no one gets an advantage merely by choice of class. [/QUOTE]
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