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New Legends and Lore:Difficulty Class Warfare
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<blockquote data-quote="Crazy Jerome" data-source="post: 5656355" data-attributes="member: 54877"><p>Yes, or Hero, which I have run quite a lot. However, that is a different issue than the one I was highlighting. GURPs or Hero are great when you want to set competence and then have it stay where you set it, without necessarily a lot of power scaling.</p><p> </p><p>I boils down to this: In a game that scales from farmboy to competent to hero to epic hero, do you want to handle a weakness that hangs around forever (e.g. the 90lb weakling wizard)? Dealing with that takes some effort. Replacing it with a mechanic where the weaknesses are muted over time due to level scaling has other issues. Dealing with that takes some different effort. And I don't think anything a system can do can finesse this issue totally. </p><p> </p><p>So I'll have to make an effort either way. But sometimes one effort is a breeze and the other is a slog. Other times, it flips. Since this is something that a lot of D&D groups are going to disagree upon (or like me, even change back and forth), I don't think either way should be hard-wired into the rules.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5656355, member: 54877"] Yes, or Hero, which I have run quite a lot. However, that is a different issue than the one I was highlighting. GURPs or Hero are great when you want to set competence and then have it stay where you set it, without necessarily a lot of power scaling. I boils down to this: In a game that scales from farmboy to competent to hero to epic hero, do you want to handle a weakness that hangs around forever (e.g. the 90lb weakling wizard)? Dealing with that takes some effort. Replacing it with a mechanic where the weaknesses are muted over time due to level scaling has other issues. Dealing with that takes some different effort. And I don't think anything a system can do can finesse this issue totally. So I'll have to make an effort either way. But sometimes one effort is a breeze and the other is a slog. Other times, it flips. Since this is something that a lot of D&D groups are going to disagree upon (or like me, even change back and forth), I don't think either way should be hard-wired into the rules. [/QUOTE]
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