Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
New Legends and Lore:Difficulty Class Warfare
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sammael" data-source="post: 5656562" data-attributes="member: 4475"><p>Just like IRL: if time is of the essence, and you don't have the skills needed to make it in time, you either buy more time or you lose. That creates more dramatic tension than making all party members good at something.</p><p></p><p>Mind you, from a dramatic standpoint, losing is not all that bad. It can create all sorts of plot complications.</p><p></p><p></p><p></p><p>I'd certainly declare that you could.</p><p></p><p>The Orc Chase Example:</p><p></p><p>The party is running from an orc warband in the badlands. They make a wrong turn into a narrow canyon and suddenly, they are facing a sheer cliff face with no ledges and few handholds. The DM declares that this is an Expert level challenge and that the orcs will arrive in approximately 5 rounds.</p><p></p><p>The party is comprised of a Fighter with Journeyman rank in climbing, Rogue with Expert rank in climbing, Mage with no rank in climbing, and Druid with Novice rank in climbing. The actual skill that governs climbing is immaterial and the ranks I listed are effective ranks (they take into account both skills and ability scores).</p><p></p><p>Since the Rogue is the best at climbing, she can make it to the top of the cliff in one round. She declares that she is spending two additional rounds so that she may drive some <s>pythons</s> pitons here and there into the cliff face. </p><p></p><p>Meanwhile, in order to buy time, the Mage creates a <em>Silent Image</em> to make it appear as if the canyon is closed off by rocks. The DM declares that since the orcs are hot on their tails and can follow their tracks, it will take them two rounds to recognize the illusion. Still, that's two rounds more than they had to begin with.</p><p></p><p>The Druid prepares a long rope and ties it around the Mage's waist. The Fighter checks whether the rope is secure, picks it up and ties it to his belt.</p><p></p><p>At the beginning of round 4, the Rogue is on top of the cliff, and the Fighter now has enough handholds to climb after her (challenge difficulty has been reduced to Journeyman). It takes the Fighter two rounds, since he is less skilled than the Rogue. </p><p></p><p>While the Fighter is climbing, the Druid casts a spell that increases her Strength, increasing her effective climbing rank to Journeyman. She begins to climb as soon as the Fighter has moved far enough up the cliff.</p><p></p><p>At the beginning of round 6, while the orcs are still trying to figure out the illusion, the Fighter starts pulling the Mage up. </p><p></p><p>At the end of round 7, just as the screaming orcs figure out the illusion and pour into the canyon, the Fighter manages to pull the Mage up to the top, and the Druid makes it on her own. The Rogue takes a large jug of cooking oil from the Fighter's backpack and pours it down the cliff face, making it extremely slippery - despite the <s>pythons</s> pitons, the cliff is now a Master level challenge and the orcs can just sit and growl in frustration as the party runs away. </p><p></p><p>All this took 7 rounds, or less than a minute. Time was very much of the essence. The whole party cooperated and managed to pull through.</p></blockquote><p></p>
[QUOTE="Sammael, post: 5656562, member: 4475"] Just like IRL: if time is of the essence, and you don't have the skills needed to make it in time, you either buy more time or you lose. That creates more dramatic tension than making all party members good at something. Mind you, from a dramatic standpoint, losing is not all that bad. It can create all sorts of plot complications. I'd certainly declare that you could. The Orc Chase Example: The party is running from an orc warband in the badlands. They make a wrong turn into a narrow canyon and suddenly, they are facing a sheer cliff face with no ledges and few handholds. The DM declares that this is an Expert level challenge and that the orcs will arrive in approximately 5 rounds. The party is comprised of a Fighter with Journeyman rank in climbing, Rogue with Expert rank in climbing, Mage with no rank in climbing, and Druid with Novice rank in climbing. The actual skill that governs climbing is immaterial and the ranks I listed are effective ranks (they take into account both skills and ability scores). Since the Rogue is the best at climbing, she can make it to the top of the cliff in one round. She declares that she is spending two additional rounds so that she may drive some [s]pythons[/s] pitons here and there into the cliff face. Meanwhile, in order to buy time, the Mage creates a [i]Silent Image[/i] to make it appear as if the canyon is closed off by rocks. The DM declares that since the orcs are hot on their tails and can follow their tracks, it will take them two rounds to recognize the illusion. Still, that's two rounds more than they had to begin with. The Druid prepares a long rope and ties it around the Mage's waist. The Fighter checks whether the rope is secure, picks it up and ties it to his belt. At the beginning of round 4, the Rogue is on top of the cliff, and the Fighter now has enough handholds to climb after her (challenge difficulty has been reduced to Journeyman). It takes the Fighter two rounds, since he is less skilled than the Rogue. While the Fighter is climbing, the Druid casts a spell that increases her Strength, increasing her effective climbing rank to Journeyman. She begins to climb as soon as the Fighter has moved far enough up the cliff. At the beginning of round 6, while the orcs are still trying to figure out the illusion, the Fighter starts pulling the Mage up. At the end of round 7, just as the screaming orcs figure out the illusion and pour into the canyon, the Fighter manages to pull the Mage up to the top, and the Druid makes it on her own. The Rogue takes a large jug of cooking oil from the Fighter's backpack and pours it down the cliff face, making it extremely slippery - despite the [s]pythons[/s] pitons, the cliff is now a Master level challenge and the orcs can just sit and growl in frustration as the party runs away. All this took 7 rounds, or less than a minute. Time was very much of the essence. The whole party cooperated and managed to pull through. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
New Legends and Lore:Difficulty Class Warfare
Top