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New Legends and Lore:Difficulty Class Warfare
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<blockquote data-quote="Crazy Jerome" data-source="post: 5656844" data-attributes="member: 54877"><p>I don't generally like the players having to ask if they can do something, but I do in this case. It seems to me to be one of those things where they quickly learn what is possible and then don't need to ask anymore. But maybe that is just the players I've encountered.</p><p> </p><p>Your objection does make me wonder, however, if such a system could have an option that collapses it back into numbers. Something like: DC is 15. For every rank you have in the "major difficulty" scale (novice, et al.), you get a +10 to the roll. But for every rank the task has (in the module or set by the DM), add 10 to the DC. So now that novice with a measly +5 can get occasionally lucky with a journeyman task (now DC 25). </p><p> </p><p>Maybe it is just me, but it seems easier (and more elegant in presentation too) to have the micro/macro aspects of modest bonuses/major difficulty ratings in tiers, as the default--then collapse the numbers as an option for those that want to roll it back into a single number--than to have the numbers as the default and have to reverse-engineer the DCs and abilities for every factor of 10.</p><p> </p><p>There is a distinction made between the guy that is a +8 Novice (perhaps due to items or ability score) and the guy who is a +4 Expert (well-trained but not particularly gifted). It's easier to collapse that distinction back into a simple skill mod than it is to break it out of a simple skill mod.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5656844, member: 54877"] I don't generally like the players having to ask if they can do something, but I do in this case. It seems to me to be one of those things where they quickly learn what is possible and then don't need to ask anymore. But maybe that is just the players I've encountered. Your objection does make me wonder, however, if such a system could have an option that collapses it back into numbers. Something like: DC is 15. For every rank you have in the "major difficulty" scale (novice, et al.), you get a +10 to the roll. But for every rank the task has (in the module or set by the DM), add 10 to the DC. So now that novice with a measly +5 can get occasionally lucky with a journeyman task (now DC 25). Maybe it is just me, but it seems easier (and more elegant in presentation too) to have the micro/macro aspects of modest bonuses/major difficulty ratings in tiers, as the default--then collapse the numbers as an option for those that want to roll it back into a single number--than to have the numbers as the default and have to reverse-engineer the DCs and abilities for every factor of 10. There is a distinction made between the guy that is a +8 Novice (perhaps due to items or ability score) and the guy who is a +4 Expert (well-trained but not particularly gifted). It's easier to collapse that distinction back into a simple skill mod than it is to break it out of a simple skill mod. [/QUOTE]
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