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New Legends and Lore:Head of the Class
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<blockquote data-quote="rogueattorney" data-source="post: 5620753" data-attributes="member: 17551"><p>I can just say that for me personally, I don't become any more interested in spending time on character builds at 7th or 17th level than I was at first, second, and third levels. If anything, I become less so. </p><p></p><p>A 1-5 level basic boxed set that leads into the 600-700 pages of core rules that we've seen from the last few editions of D&D would just seem to be more of the same crippleware style intro-sets we've seen from WotC over the last 15 or so years. A 1-5 level basic boxed set that leads to something more like the old Expert boxed set or the Rules Cyclopedia would be far more interesting to me. The "advanced" options would be handled in splat book type products.</p><p></p><p>I think the Labyrinth Lord format used by Goblinoid Games is the model I'd use. You have your core Labyrinth Lord rules that give you rules through level 20 including sample dungeon, wilderness area, and tutorials in about 130 pages. Then you have various add-ons sold separately with all sorts of options - Original Edition Companion for OD&D-ish type games, Advanced Edition Companion for AD&D-ish type games, Labyrinth Lord for post-apoc Gamma World-ish games, Realms of Crawling Chaos for Lovecraft-y games.</p></blockquote><p></p>
[QUOTE="rogueattorney, post: 5620753, member: 17551"] I can just say that for me personally, I don't become any more interested in spending time on character builds at 7th or 17th level than I was at first, second, and third levels. If anything, I become less so. A 1-5 level basic boxed set that leads into the 600-700 pages of core rules that we've seen from the last few editions of D&D would just seem to be more of the same crippleware style intro-sets we've seen from WotC over the last 15 or so years. A 1-5 level basic boxed set that leads to something more like the old Expert boxed set or the Rules Cyclopedia would be far more interesting to me. The "advanced" options would be handled in splat book type products. I think the Labyrinth Lord format used by Goblinoid Games is the model I'd use. You have your core Labyrinth Lord rules that give you rules through level 20 including sample dungeon, wilderness area, and tutorials in about 130 pages. Then you have various add-ons sold separately with all sorts of options - Original Edition Companion for OD&D-ish type games, Advanced Edition Companion for AD&D-ish type games, Labyrinth Lord for post-apoc Gamma World-ish games, Realms of Crawling Chaos for Lovecraft-y games. [/QUOTE]
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