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New Legends and Lore:Head of the Class
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<blockquote data-quote="John Quixote" data-source="post: 5621432" data-attributes="member: 694"><p>Hm. Mearls, hinting that 5e might optionally support the old BECMI race-classes. Or even use them as the default, with AD&D "pick your race" as the advanced option. Me likey!</p><p></p><p>However, I do agree with what many people on this thread have said: character creation/advancement is only one slice of the complexity pie. Many other topics remain to be addressed. Bring back abstract, no-minis-necessary combat. Bring back rules for <strong>exploring the dungeon</strong>: the ten-minute "turn" was an elegant unit of out-of-combat game-time, in spite of its confusing name, which structured exploration and focused play on managing time vs. resources, avoiding wandering monsters, etc. And, of course, the most meaningful choice a player can make should not be the selection of a feat or a power, but something actually done in game... for example, dropping food or treasure to distract a monster and thereby avoid a combat. Happens all the time in BECMI... vs., I'm guessing, pretty much never in 4e.</p></blockquote><p></p>
[QUOTE="John Quixote, post: 5621432, member: 694"] Hm. Mearls, hinting that 5e might optionally support the old BECMI race-classes. Or even use them as the default, with AD&D "pick your race" as the advanced option. Me likey! However, I do agree with what many people on this thread have said: character creation/advancement is only one slice of the complexity pie. Many other topics remain to be addressed. Bring back abstract, no-minis-necessary combat. Bring back rules for [b]exploring the dungeon[/b]: the ten-minute "turn" was an elegant unit of out-of-combat game-time, in spite of its confusing name, which structured exploration and focused play on managing time vs. resources, avoiding wandering monsters, etc. And, of course, the most meaningful choice a player can make should not be the selection of a feat or a power, but something actually done in game... for example, dropping food or treasure to distract a monster and thereby avoid a combat. Happens all the time in BECMI... vs., I'm guessing, pretty much never in 4e. [/QUOTE]
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