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New Legends and Lore:Head of the Class
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<blockquote data-quote="pemerton" data-source="post: 5631706" data-attributes="member: 42582"><p>When I run SCs, I try and deal with these issues via encounter design and the narrative resolution of the situation. That is, "sitting out" is precluded by pouring on the pressure (like in a non-arena combat contexts, the pressure is on all the PCs). Like I posted upthread, the lack of active opposition is a bigger issue - I try and use the techniuqes LostSoul used to post about, so that the opposition will win by default unless the PCs are successful in thwarting it.</p><p></p><p>I know this isn't what you want from the mechanics - I'm just trying to say how I use the mechanics.</p><p></p><p>Putting the mechanical issues to one side, I think that better guidelines are definitely needed. I'd like to see WotC's designers really try to tell people how to make use of their existing rules, before they start adding on new mechanics!</p><p></p><p>Fully agreed in relation to pushing via situation - that's what I've been trying to post about.</p><p></p><p>I like the idea of a resource that can be staked. At the moment I use Action Points (to grant rerolls) as a half-baked version of this. And I think you're right that using XP, in 4e, is definitely not the way to go. 4e XP aren't really a reward or a resource (in my view). They're a pacing mechanic, and using them as a resource would just tend to muck up the pacing.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5631706, member: 42582"] When I run SCs, I try and deal with these issues via encounter design and the narrative resolution of the situation. That is, "sitting out" is precluded by pouring on the pressure (like in a non-arena combat contexts, the pressure is on all the PCs). Like I posted upthread, the lack of active opposition is a bigger issue - I try and use the techniuqes LostSoul used to post about, so that the opposition will win by default unless the PCs are successful in thwarting it. I know this isn't what you want from the mechanics - I'm just trying to say how I use the mechanics. Putting the mechanical issues to one side, I think that better guidelines are definitely needed. I'd like to see WotC's designers really try to tell people how to make use of their existing rules, before they start adding on new mechanics! Fully agreed in relation to pushing via situation - that's what I've been trying to post about. I like the idea of a resource that can be staked. At the moment I use Action Points (to grant rerolls) as a half-baked version of this. And I think you're right that using XP, in 4e, is definitely not the way to go. 4e XP aren't really a reward or a resource (in my view). They're a pacing mechanic, and using them as a resource would just tend to muck up the pacing. [/QUOTE]
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