Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
New Legends and Lore: Live Together, Die Alone
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Herremann the Wise" data-source="post: 5703992" data-attributes="member: 11300"><p>I've mentioned this before and it seems to synch in well with what Monte's saying:</p><p></p><p>Imagine if for every primary action your character does (such as attack, cast a spell or something else that involves what the character excels at), they get the effect of this action as well as a further secondary effect that assists another in the party. This "rider" effect might be automatic or it might be dependent upon the success of the primary action. The point is the mentality that every "standard" action gets both a major and minor effect. [Note though that if the PC is not in the correct position, the rider effect will generally be ***wasted].</p><p></p><p>Imagine this as the standard for all characters (not just the priest/cleric/bard/warlord) and the effect this would have on the game. It would further the innate teamwork aspect of D&D (perhaps best mechanically realized by 4e) as well as give "helper-style players" access to all the classes rather than just get stuck playing the "healer" or a specific role. It would mean for "optimum play", your focus is on coordinating with the other players so that your extra actions don't get wasted. It also means that players are more involved during a combat round, getting to do additional things out of turn. [You don't get that my-turn-then-switch-off mentality that can easily happen in very high level 3e play].</p><p></p><p>If this is what Monte has in mind (and I think he does), then I'm all for it once again.</p><p></p><p>Best Regards</p><p>Herremann the Wise</p><p></p><p>***I think any rider effect should be immediate so as not to clog up the game with remembering poofteen different bonuses to actions. The rider effect should be able to be immediately acted upon and resolved.</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 5703992, member: 11300"] I've mentioned this before and it seems to synch in well with what Monte's saying: Imagine if for every primary action your character does (such as attack, cast a spell or something else that involves what the character excels at), they get the effect of this action as well as a further secondary effect that assists another in the party. This "rider" effect might be automatic or it might be dependent upon the success of the primary action. The point is the mentality that every "standard" action gets both a major and minor effect. [Note though that if the PC is not in the correct position, the rider effect will generally be ***wasted]. Imagine this as the standard for all characters (not just the priest/cleric/bard/warlord) and the effect this would have on the game. It would further the innate teamwork aspect of D&D (perhaps best mechanically realized by 4e) as well as give "helper-style players" access to all the classes rather than just get stuck playing the "healer" or a specific role. It would mean for "optimum play", your focus is on coordinating with the other players so that your extra actions don't get wasted. It also means that players are more involved during a combat round, getting to do additional things out of turn. [You don't get that my-turn-then-switch-off mentality that can easily happen in very high level 3e play]. If this is what Monte has in mind (and I think he does), then I'm all for it once again. Best Regards Herremann the Wise ***I think any rider effect should be immediate so as not to clog up the game with remembering poofteen different bonuses to actions. The rider effect should be able to be immediately acted upon and resolved. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
New Legends and Lore: Live Together, Die Alone
Top