Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
New Legends and Lore: Live Together, Die Alone
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Slander" data-source="post: 5705037" data-attributes="member: 1593"><p>I agree that the character's role in the group should be a choice independent of class selection. To use 4E terms, I think there is plenty of design room to allow for effective Rogue Defenders, a Rogue Leaders, or Rogue Controllers.</p><p></p><p>But the requirement for me is twofold a) player choice b) the "or". I'm not particularly fond of "generalists" in DnD. The idea of a group of players each great at one thing, kinda good at everything else, or worse, pretty good at everything doesn't appeal to me at all.</p><p></p><p>I strongly believe parties should be made up of interdependent characters, an interdependency based the need for a variety of skills and not simply a need for greater numbers. We're not talking about characters being dependent on other people to make it through day to day life. We're talking about characters who have made a life choice to face some of the most extreme circumstances their world has to offer. No character should be comfortable walking into any given situation.</p><p></p><p>And that is not to say the system shouldn't allow generalist characters to be created. But generalists should be the result of player choice, and not a property automatically built into each class.</p><p></p><p></p><p>Not classes ... characters. Characters are defined equally by what they can and cannot do. The "can" defines their contribution to the group, and the "cannot" defines why they even put up with the group to begin with.</p></blockquote><p></p>
[QUOTE="Slander, post: 5705037, member: 1593"] I agree that the character's role in the group should be a choice independent of class selection. To use 4E terms, I think there is plenty of design room to allow for effective Rogue Defenders, a Rogue Leaders, or Rogue Controllers. But the requirement for me is twofold a) player choice b) the "or". I'm not particularly fond of "generalists" in DnD. The idea of a group of players each great at one thing, kinda good at everything else, or worse, pretty good at everything doesn't appeal to me at all. I strongly believe parties should be made up of interdependent characters, an interdependency based the need for a variety of skills and not simply a need for greater numbers. We're not talking about characters being dependent on other people to make it through day to day life. We're talking about characters who have made a life choice to face some of the most extreme circumstances their world has to offer. No character should be comfortable walking into any given situation. And that is not to say the system shouldn't allow generalist characters to be created. But generalists should be the result of player choice, and not a property automatically built into each class. Not classes ... characters. Characters are defined equally by what they can and cannot do. The "can" defines their contribution to the group, and the "cannot" defines why they even put up with the group to begin with. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
New Legends and Lore: Live Together, Die Alone
Top