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*Dungeons & Dragons
New legends and lore.....multiclassing sneak peak
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<blockquote data-quote="Li Shenron" data-source="post: 6168977" data-attributes="member: 1465"><p>It's a bit slow because it means that classic knight must wait 3rd level, but can be done.</p><p></p><p>I am not sure this is really needed however, IMHO there is hardly a problem with getting all armor prof at once because anyway (1) almost all class already get some armor prof anyway, and (2) the max Dex limit means that for a lot of characters Heavy or even Medium armor prof is useless.</p><p></p><p></p><p></p><p>I like this less, because if the purpose is avoiding dipping for the proficiencies, then this doesn't prevent dipping. For most characters 1/3 of martial weapons is plenty, since they'll just pick the favourite type and stick to it.</p><p></p><p>Very large weapon profs are useful only (1) for beginners and the undecided, or (2) in campaigns where magic weapons are so many that it's good to be able to switch them often.</p><p></p><p>So then to avoid dipping successfully you must give at max 1-2 weapon profs, which is quite sad for the regular Fighter player...</p><p></p><p>All in all, I don't think the issue of proficiency-dipping is so important in practice, that it justifies complicating the system or (worse) penalize single class characters. If it was for me, I'd probably just handwave full proficiencies at 1st level.</p><p></p><p></p><p></p><p>The only negative IMO is that when you create a character starting at higher level, it does suck if you discover later that if you took the levels in your classes in the opposite order you would have gotten some better results.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6168977, member: 1465"] It's a bit slow because it means that classic knight must wait 3rd level, but can be done. I am not sure this is really needed however, IMHO there is hardly a problem with getting all armor prof at once because anyway (1) almost all class already get some armor prof anyway, and (2) the max Dex limit means that for a lot of characters Heavy or even Medium armor prof is useless. I like this less, because if the purpose is avoiding dipping for the proficiencies, then this doesn't prevent dipping. For most characters 1/3 of martial weapons is plenty, since they'll just pick the favourite type and stick to it. Very large weapon profs are useful only (1) for beginners and the undecided, or (2) in campaigns where magic weapons are so many that it's good to be able to switch them often. So then to avoid dipping successfully you must give at max 1-2 weapon profs, which is quite sad for the regular Fighter player... All in all, I don't think the issue of proficiency-dipping is so important in practice, that it justifies complicating the system or (worse) penalize single class characters. If it was for me, I'd probably just handwave full proficiencies at 1st level. The only negative IMO is that when you create a character starting at higher level, it does suck if you discover later that if you took the levels in your classes in the opposite order you would have gotten some better results. [/QUOTE]
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New legends and lore.....multiclassing sneak peak
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