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New legends and lore.....multiclassing sneak peak
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<blockquote data-quote="MoonSong" data-source="post: 6169102" data-attributes="member: 6689464"><p>Well don't assume every tinkerer is a minmaxer or an optimizer and that all roleplayers want only a little slight differentiation. I've already posted at least four valid approaches to multiclassing over and over over the months and don't feel like repeating myself again. And even then, excluding minmaxers for the sake of excluding minmaxers will only exclude people who aren't minmaxers -and it is needlessly antagonizing- by definition the only way to exclude minmazers is by dumping out every single piece of customizability on the game (you know, one cannot min-max in chess), it isn't worthy. (And maybe I'm redying too much between the lines but I think you are trying to demonize something you don't like by strawmanning). </p><p></p><p>Yes it's no secret that successfully converting my Rogue-druid-sorcerer-MT or my tiefling-wizard-slaying elf are my acid tests for any multiclass system, but it is also no secret that I've also asked to use less points for stats, or take gratuitous flaws or just outright ask for permision to turn that 11 I rolled on strength into a 6, or use a weapon I'm not proficient in, or roll an evoker with only abjuration, enchantment and divination as allowed schools. So no, just no. By your own argument everybody should have been happy with 4e MCing (of course because we know it had zero min maxers) and guess what, that isn't the case. </p><p></p><p>Yes some roleplayers don't care about the numbers on the CS, but not all of them, some actually do care about them (my background says I truly suck at swimming but according to my character sheet it's impossible for me to drown!!) and that also includes multiclassing (I was an expert thief but repented and now I'm focussed on saving children and figting evil, how comes I keep getting better at being a thief while not getting any better at being a paladin?)</p></blockquote><p></p>
[QUOTE="MoonSong, post: 6169102, member: 6689464"] Well don't assume every tinkerer is a minmaxer or an optimizer and that all roleplayers want only a little slight differentiation. I've already posted at least four valid approaches to multiclassing over and over over the months and don't feel like repeating myself again. And even then, excluding minmaxers for the sake of excluding minmaxers will only exclude people who aren't minmaxers -and it is needlessly antagonizing- by definition the only way to exclude minmazers is by dumping out every single piece of customizability on the game (you know, one cannot min-max in chess), it isn't worthy. (And maybe I'm redying too much between the lines but I think you are trying to demonize something you don't like by strawmanning). Yes it's no secret that successfully converting my Rogue-druid-sorcerer-MT or my tiefling-wizard-slaying elf are my acid tests for any multiclass system, but it is also no secret that I've also asked to use less points for stats, or take gratuitous flaws or just outright ask for permision to turn that 11 I rolled on strength into a 6, or use a weapon I'm not proficient in, or roll an evoker with only abjuration, enchantment and divination as allowed schools. So no, just no. By your own argument everybody should have been happy with 4e MCing (of course because we know it had zero min maxers) and guess what, that isn't the case. Yes some roleplayers don't care about the numbers on the CS, but not all of them, some actually do care about them (my background says I truly suck at swimming but according to my character sheet it's impossible for me to drown!!) and that also includes multiclassing (I was an expert thief but repented and now I'm focussed on saving children and figting evil, how comes I keep getting better at being a thief while not getting any better at being a paladin?) [/QUOTE]
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