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General Tabletop Discussion
*Dungeons & Dragons
New legends and lore.....multiclassing sneak peak
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<blockquote data-quote="Zaruthustran" data-source="post: 6169186" data-attributes="member: 1457"><p>I agree with all the reasons you list. Where we disagree is while I think the "truly unique" reason exists, I don't think 5E should address it. Or rather, I don't think 5E should address it via 3e-style multiclass dipping. The player of the rogue5/ranger2/paladin1/sorcerer7 is essentially building his own custom class. That person should play the infinite number of other RPGs that offer a true custom/classless system. D&D is, historically, a class-based system. In my opinion 5E should embrace that. </p><p></p><p>The other reasons you listed can be addressed with 5E's existing feats and backgrounds, or via perks created via DM/player collaboration. Class bloat is going to happen anyway. Flexibility is there, and the person who wants unlimited flexibility is better served with a classless system. Such as <a href="http://www.evilhat.com/home/fate-core/" target="_blank">FATE Core</a>.</p><p></p><p></p><p></p><p>I see your point. However, 4E's multiclassing was necessarily tied into 4E's power-based (and feat-based) system: the multiclass feats allowed for (feat-expensive) swapping of powers, and (more importantly) unlocked access to class-specific feats and paragon paths. They were pitiful in and of themselves (+1 to one attack once per encounter? One at-will power that you can use once per encounter?!); they were nothing more than gateway feats to unusually powerful combos. I suggest that that system might be why you judge 4E multiclassing to be unsatisfying. </p><p></p><p></p><p></p><p>I disagree with that statement. "Exclude roleplayers" is a pretty big, and incorrect, stretch for what I wrote.</p></blockquote><p></p>
[QUOTE="Zaruthustran, post: 6169186, member: 1457"] I agree with all the reasons you list. Where we disagree is while I think the "truly unique" reason exists, I don't think 5E should address it. Or rather, I don't think 5E should address it via 3e-style multiclass dipping. The player of the rogue5/ranger2/paladin1/sorcerer7 is essentially building his own custom class. That person should play the infinite number of other RPGs that offer a true custom/classless system. D&D is, historically, a class-based system. In my opinion 5E should embrace that. The other reasons you listed can be addressed with 5E's existing feats and backgrounds, or via perks created via DM/player collaboration. Class bloat is going to happen anyway. Flexibility is there, and the person who wants unlimited flexibility is better served with a classless system. Such as [URL="http://www.evilhat.com/home/fate-core/"]FATE Core[/URL]. I see your point. However, 4E's multiclassing was necessarily tied into 4E's power-based (and feat-based) system: the multiclass feats allowed for (feat-expensive) swapping of powers, and (more importantly) unlocked access to class-specific feats and paragon paths. They were pitiful in and of themselves (+1 to one attack once per encounter? One at-will power that you can use once per encounter?!); they were nothing more than gateway feats to unusually powerful combos. I suggest that that system might be why you judge 4E multiclassing to be unsatisfying. I disagree with that statement. "Exclude roleplayers" is a pretty big, and incorrect, stretch for what I wrote. [/QUOTE]
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