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New legends and lore.....multiclassing sneak peak
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<blockquote data-quote="MoonSong" data-source="post: 6169305" data-attributes="member: 6689464"><p>You claim to have roleplayers best interests in mind with your proposal, yet your dismisal of wanting to do something unique (the "custom class") does exclude roleplayers because wanting to do something unique is a roleplayer trait.</p><p></p><p></p><p></p><p>Tell me then how can you use this to represent "it's mid-campaign I've decided I'm no longer a thief and I'm going to spend the rest of my time praying and doing good deeds" whit only backgrounds and feats. Any result when you just keep getting better at being a rogue every singel level up while never improving as a cleric does not fit the bill.</p><p></p><p></p><p>Maybe from an optimizing point of view this may be true, but from a roleplaying side of things being encaged on whatever you decide for first level and having to plan longterm in order to barely escape out of it was the problem, even if it took no effort, not being to multiclasse out of your first class is what makes 4e so restrictive</p><p></p><p></p><p></p><p></p><p>What made 3.x complicated (or at least from my perspective, I'm not an optimizer) wasn't the ability to multiclass at every level, but the heavy requisites for prestige classes which commonly included the need to multiclass.</p></blockquote><p></p>
[QUOTE="MoonSong, post: 6169305, member: 6689464"] You claim to have roleplayers best interests in mind with your proposal, yet your dismisal of wanting to do something unique (the "custom class") does exclude roleplayers because wanting to do something unique is a roleplayer trait. Tell me then how can you use this to represent "it's mid-campaign I've decided I'm no longer a thief and I'm going to spend the rest of my time praying and doing good deeds" whit only backgrounds and feats. Any result when you just keep getting better at being a rogue every singel level up while never improving as a cleric does not fit the bill. Maybe from an optimizing point of view this may be true, but from a roleplaying side of things being encaged on whatever you decide for first level and having to plan longterm in order to barely escape out of it was the problem, even if it took no effort, not being to multiclasse out of your first class is what makes 4e so restrictive What made 3.x complicated (or at least from my perspective, I'm not an optimizer) wasn't the ability to multiclass at every level, but the heavy requisites for prestige classes which commonly included the need to multiclass. [/QUOTE]
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