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New legends and lore.....multiclassing sneak peak
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<blockquote data-quote="Ratskinner" data-source="post: 6169539" data-attributes="member: 6688937"><p>I think heavily multiclassed characters are side-effect <em>caused by</em> 3e's multiclassing (especially prestige class requirements), rather than a breath of fresh air finally permitted by 3e's multiclassing. By which I mean: If (from the start) a player desires a character concept which is best expressed by a fighter2/monk3/etc.etc., then I think that concept is likely better served by a formal custom class (or subclass) system, rather than wait 6 levels before being adequately expressed. Hopefully that could be accomplished more smoothly than the <em>Skills and Powers</em> era of 2e. I would especially think that the subclasses will make this a bit easier. </p><p></p><p>I certainly do think that the idea of organic character growth you express is important. However, I am less certain that the free-wheeling multiclassing of 3e is an effective representation of that growth. Particularly if level 1 characters are to be heroic from the get-go, front-loading can become quite an issue. I don't have any great ideas as a substitute or modification, but the 3 amateur levels sounds pretty good.</p><p> </p><p>I will throw in on the "ignore powergaming" end of things. Powergamers are going to powergame whatever system is there. There's simply no need to account for that desire at this stage of the game (except to guard against it vis-a-vis balance).</p></blockquote><p></p>
[QUOTE="Ratskinner, post: 6169539, member: 6688937"] I think heavily multiclassed characters are side-effect [I]caused by[/I] 3e's multiclassing (especially prestige class requirements), rather than a breath of fresh air finally permitted by 3e's multiclassing. By which I mean: If (from the start) a player desires a character concept which is best expressed by a fighter2/monk3/etc.etc., then I think that concept is likely better served by a formal custom class (or subclass) system, rather than wait 6 levels before being adequately expressed. Hopefully that could be accomplished more smoothly than the [I]Skills and Powers[/I] era of 2e. I would especially think that the subclasses will make this a bit easier. I certainly do think that the idea of organic character growth you express is important. However, I am less certain that the free-wheeling multiclassing of 3e is an effective representation of that growth. Particularly if level 1 characters are to be heroic from the get-go, front-loading can become quite an issue. I don't have any great ideas as a substitute or modification, but the 3 amateur levels sounds pretty good. I will throw in on the "ignore powergaming" end of things. Powergamers are going to powergame whatever system is there. There's simply no need to account for that desire at this stage of the game (except to guard against it vis-a-vis balance). [/QUOTE]
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