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<blockquote data-quote="delericho" data-source="post: 5627334" data-attributes="member: 22424"><p>Aye right!</p><p></p><p>Firstly, and obviously of overriding importance - he's got the rules of football quite wrong. If a midfielder picks up the ball and throws it into the net, that's a <em>free kick</em>. A penalty occurs when a team commits some sort of foul <em>while within their own box</em>.</p><p></p><p>As for the rest: it's a nice idea in theory, but I'm <em>really</em> sceptical, for two reasons:</p><p></p><p>- How do you balance a system with all these different complexity levels? Especially if different people at the table can use different settings?</p><p></p><p>- How do you provide ongoing support for this? Different sourcebooks for each setting (turning everything into even more of a niche product than they already are)? Or combined sourcebooks (so huge parts of each book are guaranteed to be redundant)? Or do it all in DDI (meaning a lot of extra work for the same $6 per month as if you only offered one setting)?</p><p></p><p>Also, what about the pregenerated adventures? And Encounters, and similar? Are they going to assume some complexity settings, or are they going to bloat up to try to support them all?</p><p></p><p>It's a shame. The notion of complexity dials really suits me, not least because I don't like the current Combat Complexity setting of 11. But I'll believe it when I see it.</p></blockquote><p></p>
[QUOTE="delericho, post: 5627334, member: 22424"] Aye right! Firstly, and obviously of overriding importance - he's got the rules of football quite wrong. If a midfielder picks up the ball and throws it into the net, that's a [i]free kick[/i]. A penalty occurs when a team commits some sort of foul [i]while within their own box[/i]. As for the rest: it's a nice idea in theory, but I'm [i]really[/i] sceptical, for two reasons: - How do you balance a system with all these different complexity levels? Especially if different people at the table can use different settings? - How do you provide ongoing support for this? Different sourcebooks for each setting (turning everything into even more of a niche product than they already are)? Or combined sourcebooks (so huge parts of each book are guaranteed to be redundant)? Or do it all in DDI (meaning a lot of extra work for the same $6 per month as if you only offered one setting)? Also, what about the pregenerated adventures? And Encounters, and similar? Are they going to assume some complexity settings, or are they going to bloat up to try to support them all? It's a shame. The notion of complexity dials really suits me, not least because I don't like the current Combat Complexity setting of 11. But I'll believe it when I see it. [/QUOTE]
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