Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
New Legends and Lore: The Rules
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="I'm A Banana" data-source="post: 5628279" data-attributes="member: 2067"><p>Same deal as last time: Ideally (perhaps an unattainable ideal...), complexity needs to scale at every possible decision point. I need to be able to start running a fiefdom and making alliances (or fighting combats) with simple rules, and be able to add complexity gradually, as I find my group is interested, or to scale it down gradually, as I find they're not. I'd also like to be able to hit different complexity levels for different players, so Bill can just roll d20's, but Laura can engage in complex facing and precise damage rules....</p><p></p><p>Again, perhaps unattainable, but that would sure be neat. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>Without that, just being able to tone down 4e combat and ratchet up its exploration and roleplaying would be <em>boffo</em> for my own games. </p><p></p><p></p><p>I'm with Skip in a few places. Like here:</p><p></p><p></p><p>I think this is very true, and brings up some of the problems with "mother may I" gameplay and pure DM judgement calls. As a DM, I don't want to HAVE to make a thousand judgement calls. I want to be able to roll the dice and have the system tell me what happens. I don't want to have to decide if my NPCs are for fighting or for talking or recruiting as allies. I want to be able to do all of that with them, whenever I need to. </p><p></p><p>But I can see where a group with a DM with broader control can find that restrictive.</p><p></p><p>So the idea is that you can "turn it off if you want," which is Rule 0, which was a core rule in 3e, despite some DMs feeling like it didn't exist.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5628279, member: 2067"] Same deal as last time: Ideally (perhaps an unattainable ideal...), complexity needs to scale at every possible decision point. I need to be able to start running a fiefdom and making alliances (or fighting combats) with simple rules, and be able to add complexity gradually, as I find my group is interested, or to scale it down gradually, as I find they're not. I'd also like to be able to hit different complexity levels for different players, so Bill can just roll d20's, but Laura can engage in complex facing and precise damage rules.... Again, perhaps unattainable, but that would sure be neat. :) Without that, just being able to tone down 4e combat and ratchet up its exploration and roleplaying would be [I]boffo[/I] for my own games. I'm with Skip in a few places. Like here: I think this is very true, and brings up some of the problems with "mother may I" gameplay and pure DM judgement calls. As a DM, I don't want to HAVE to make a thousand judgement calls. I want to be able to roll the dice and have the system tell me what happens. I don't want to have to decide if my NPCs are for fighting or for talking or recruiting as allies. I want to be able to do all of that with them, whenever I need to. But I can see where a group with a DM with broader control can find that restrictive. So the idea is that you can "turn it off if you want," which is Rule 0, which was a core rule in 3e, despite some DMs feeling like it didn't exist. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
New Legends and Lore: The Rules
Top