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New Legends and Lore: The Rules
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<blockquote data-quote="delericho" data-source="post: 5628481" data-attributes="member: 22424"><p>Yeah.</p><p></p><p>As a DM, I want the rules to do as much of the heavy lifting as possible. But I <em>also</em> want the scope to be able to change something.</p><p></p><p>As a player, I want the confidence that there is a <em>consistent</em> ruleset in use, so I can make meaningful decisions. So, while I don't mind the DM changing things, I want those house rules written up and announced <em>in advance</em>. If I create an Illusionist, choose a bunch of spells, and only later find that the DM has secretly house ruled to nerf illusions, I'm walking.</p><p></p><p>I'm in favour of stating "Rule 0" explicitly in the rulebooks, if only to cut down on rules lawyer players. But I do think it should maybe be expanded to say, "If you don't like something, change it. But do so carefully and with forethought, and be sure to let your players know what you've changed!"</p><p></p><p>(Of course, when saying that, I do mean changing the <em>rules</em>. Obviously, if the DM introduces a variant monster with slightly different powers, that shouldn't necessarily be informed up-front - only the 'famous' changes to monsters should be communicated!)</p></blockquote><p></p>
[QUOTE="delericho, post: 5628481, member: 22424"] Yeah. As a DM, I want the rules to do as much of the heavy lifting as possible. But I [i]also[/i] want the scope to be able to change something. As a player, I want the confidence that there is a [i]consistent[/i] ruleset in use, so I can make meaningful decisions. So, while I don't mind the DM changing things, I want those house rules written up and announced [i]in advance[/i]. If I create an Illusionist, choose a bunch of spells, and only later find that the DM has secretly house ruled to nerf illusions, I'm walking. I'm in favour of stating "Rule 0" explicitly in the rulebooks, if only to cut down on rules lawyer players. But I do think it should maybe be expanded to say, "If you don't like something, change it. But do so carefully and with forethought, and be sure to let your players know what you've changed!" (Of course, when saying that, I do mean changing the [i]rules[/i]. Obviously, if the DM introduces a variant monster with slightly different powers, that shouldn't necessarily be informed up-front - only the 'famous' changes to monsters should be communicated!) [/QUOTE]
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