Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
New Legends and Lore: The Rules
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Balesir" data-source="post: 5628638" data-attributes="member: 27160"><p>There may very well be some GMs who won't want such rules, but I run 4E as close to "by the book" as it gets and I'm very happy doing so, so I don't think "no one will want to DM" is entirely accurate.</p><p></p><p>It depends heavily on the style of game I want to run. D&D has always, to my mind, been primarily suited for "challenge play". This is a little like setting a crossword for the players to solve, I think - the challenge is there for the players to take up and beat by their own skill and fortune.</p><p></p><p>Crosswords (and similar things, like sudoku, chess puzzles etc.) are set by "GMs", and yet they have very fixed rules. As a crossword designer, I would get to pick and choose words as I liked and set clues according to my own imagination and tastes, and yet if I broke the myriad rules (e.g. if I used a made-up word, if I set the word "palimpsest" to fit in five spaces, if I gave a clue for "15 Accross" in a puzzle with only 12 horizontal words, etc., etc.) I would be (rightly) flamed for my dreadful crossword setting.</p><p></p><p>I see D&D (as opposed to other RPGs that suit other styles, such as GURPS, Savage Worlds, Call of Cthulhu and so on), especially 4E D&D, as very fine for this focus of play. When running 4E I get to choose the monsters, the terrain, the overall situation (how the challenges fit together and what the overarching goals are) and the monsters' tactics during play - but I don't get to choose how the player characters' powers work, or how the combat rules work, and so on. This works very well, and I have great fun doing it.</p><p> </p><p>If you choose to play monsters without selecting them, without designing the terrain and without using any coherent tactics or injecting any personality into the foes the PCs face, that's your prerogative. I do none of these things and it seems to work fine. Even though I restrict my choices in-game to matters of tactics and characterisation, I seem able to carry on without undue feelings of powerlessness.</p></blockquote><p></p>
[QUOTE="Balesir, post: 5628638, member: 27160"] There may very well be some GMs who won't want such rules, but I run 4E as close to "by the book" as it gets and I'm very happy doing so, so I don't think "no one will want to DM" is entirely accurate. It depends heavily on the style of game I want to run. D&D has always, to my mind, been primarily suited for "challenge play". This is a little like setting a crossword for the players to solve, I think - the challenge is there for the players to take up and beat by their own skill and fortune. Crosswords (and similar things, like sudoku, chess puzzles etc.) are set by "GMs", and yet they have very fixed rules. As a crossword designer, I would get to pick and choose words as I liked and set clues according to my own imagination and tastes, and yet if I broke the myriad rules (e.g. if I used a made-up word, if I set the word "palimpsest" to fit in five spaces, if I gave a clue for "15 Accross" in a puzzle with only 12 horizontal words, etc., etc.) I would be (rightly) flamed for my dreadful crossword setting. I see D&D (as opposed to other RPGs that suit other styles, such as GURPS, Savage Worlds, Call of Cthulhu and so on), especially 4E D&D, as very fine for this focus of play. When running 4E I get to choose the monsters, the terrain, the overall situation (how the challenges fit together and what the overarching goals are) and the monsters' tactics during play - but I don't get to choose how the player characters' powers work, or how the combat rules work, and so on. This works very well, and I have great fun doing it. If you choose to play monsters without selecting them, without designing the terrain and without using any coherent tactics or injecting any personality into the foes the PCs face, that's your prerogative. I do none of these things and it seems to work fine. Even though I restrict my choices in-game to matters of tactics and characterisation, I seem able to carry on without undue feelings of powerlessness. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
New Legends and Lore: The Rules
Top