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<blockquote data-quote="Balesir" data-source="post: 5630174" data-attributes="member: 27160"><p>Any game can be adapted somewhat, but there comes a point where, for me at least, I decide that I would be far better starting with a different system.</p><p></p><p>I'm not sure that styles "drifting over time" is actually accurate, either, except as a result of blinkered attitiudes. Having 'discovered' a range of styles, I actually enjoy several of them. I pick a system to use for a specific game to fit with the particular style I want to play. When I <em>have</em> picked a system, it follows that I want a game that does what that system supports, not some other thing that I would be better using a different system for.</p><p></p><p>Hmm, definitional issues again. I don't count any of those D&D variants as being good at supporting fundamentally different styles. Pretty much all D&D supports pretty much the same style - 4E just does that specific style better than any previous edition.</p><p></p><p>To try to be clearer, when I say "radically different style" I mean, for example, the difference between D&D (where you have a DM and players who each have one character with hit points and attributes, etc.) and Universalis (where you have no GM, no set character attributes, no fixed character for each player and the world setting is developed by everyone collectively).</p><p></p><p>The differences between "flavours" of D&D really are quite minor.</p></blockquote><p></p>
[QUOTE="Balesir, post: 5630174, member: 27160"] Any game can be adapted somewhat, but there comes a point where, for me at least, I decide that I would be far better starting with a different system. I'm not sure that styles "drifting over time" is actually accurate, either, except as a result of blinkered attitiudes. Having 'discovered' a range of styles, I actually enjoy several of them. I pick a system to use for a specific game to fit with the particular style I want to play. When I [I]have[/I] picked a system, it follows that I want a game that does what that system supports, not some other thing that I would be better using a different system for. Hmm, definitional issues again. I don't count any of those D&D variants as being good at supporting fundamentally different styles. Pretty much all D&D supports pretty much the same style - 4E just does that specific style better than any previous edition. To try to be clearer, when I say "radically different style" I mean, for example, the difference between D&D (where you have a DM and players who each have one character with hit points and attributes, etc.) and Universalis (where you have no GM, no set character attributes, no fixed character for each player and the world setting is developed by everyone collectively). The differences between "flavours" of D&D really are quite minor. [/QUOTE]
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