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New Legends & Lore: Player vs. Character
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<blockquote data-quote="prosfilaes" data-source="post: 5669491" data-attributes="member: 40166"><p>Interesting. I think it arguably useful to separate the adventure specific stuff from the world stuff. Most of us know the weaknesses and strengths of most of the basic D&D monsters. Knowledge skills mean that not-so-experienced players have a chance there. And if a DM insisted that we separate player knowledge from character knowledge, and then threw trolls against us, without knowledge skills that let us know their weaknesses, I would find the resulting battle immensely frustrating. I think I might spend the entire battle wondering if it would be metagaming to bring out Melf's Acid Arrow.</p><p></p><p>As for adventure things... I think he has a good point about it being DM specific. Doing it player-wise would be a pain under any DM who expected pixel-perfect searching, and would take certain skills on the DM's part; you've got to provide the right information, with too little information or just something the players don't put together having the potential to stop the game. (Or worse, bad information; nothing is more frustrating then a DM giving out clues based on real world information that confuses the players because it's wrong.)</p></blockquote><p></p>
[QUOTE="prosfilaes, post: 5669491, member: 40166"] Interesting. I think it arguably useful to separate the adventure specific stuff from the world stuff. Most of us know the weaknesses and strengths of most of the basic D&D monsters. Knowledge skills mean that not-so-experienced players have a chance there. And if a DM insisted that we separate player knowledge from character knowledge, and then threw trolls against us, without knowledge skills that let us know their weaknesses, I would find the resulting battle immensely frustrating. I think I might spend the entire battle wondering if it would be metagaming to bring out Melf's Acid Arrow. As for adventure things... I think he has a good point about it being DM specific. Doing it player-wise would be a pain under any DM who expected pixel-perfect searching, and would take certain skills on the DM's part; you've got to provide the right information, with too little information or just something the players don't put together having the potential to stop the game. (Or worse, bad information; nothing is more frustrating then a DM giving out clues based on real world information that confuses the players because it's wrong.) [/QUOTE]
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