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New Legends & Lore: Player vs. Character
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<blockquote data-quote="Crazy Jerome" data-source="post: 5669719" data-attributes="member: 54877"><p>I like that idea integrated with the previous two articles on skills. If you have a sufficient rank in the skill (automatic success in the articles), you get to ask, and the DM will give you appropriate level of information. So an "expert" searcher going after the statute might get everything there is to know. OTOH, if you have sufficient skill to roll, but not auto success, you get a reasonable amount of information, but not everything. If you lack sufficient skill, you can still try, but the DM gets to deliberately play extremely coy with the answer (as in the old school, "didn't say you were looking behind the statue). </p><p> </p><p>Why? Because that gives a framework to the immersion/pixel bitching divide that the DM can learn to be consistent within. You don't have to ask to look behind the statute because the DM is being a dick. You have to ask because your skill is lousy, but asking in a particular spot reduces the challenge by a rank, allowing you to then roll. Succeed, and you get reasonable stuff. Fail and you get nothing. </p><p> </p><p>No doubt this analysis is biased by my preference for, "roll first, then roleplay the results." But I like ways to make that preference more immersive, and this is certainly a candidate.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5669719, member: 54877"] I like that idea integrated with the previous two articles on skills. If you have a sufficient rank in the skill (automatic success in the articles), you get to ask, and the DM will give you appropriate level of information. So an "expert" searcher going after the statute might get everything there is to know. OTOH, if you have sufficient skill to roll, but not auto success, you get a reasonable amount of information, but not everything. If you lack sufficient skill, you can still try, but the DM gets to deliberately play extremely coy with the answer (as in the old school, "didn't say you were looking behind the statue). Why? Because that gives a framework to the immersion/pixel bitching divide that the DM can learn to be consistent within. You don't have to ask to look behind the statute because the DM is being a dick. You have to ask because your skill is lousy, but asking in a particular spot reduces the challenge by a rank, allowing you to then roll. Succeed, and you get reasonable stuff. Fail and you get nothing. No doubt this analysis is biased by my preference for, "roll first, then roleplay the results." But I like ways to make that preference more immersive, and this is certainly a candidate. [/QUOTE]
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