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New Legends & Lore: Player vs. Character
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<blockquote data-quote="Agamon" data-source="post: 5670159" data-attributes="member: 184"><p>In my mind, c) is necessary in any game I run. a) is just too gamey and dull for my liking. And b) is too player-oriented, as Mearls points out.</p><p></p><p>I especially love slapping down bright and expressive players that play PCs that aren't, thinking they can get away with using mental stats as dump stats.</p><p></p><p>Player (whose PC has low charisma and bad Diplomacy): I approach the woman in the street and ask her, "Greetings, young lady. My compatriots and I are searching for an inn with quality lodgings. Perhaps you can assist us?"</p><p></p><p>Me: She looks at you in shock and slaps you, storming away angrily.</p><p></p><p>Player: Huh? Why?</p><p></p><p>Me: You tried to say that, but it came out sounding more like a request for her to join you and your friends at the local brothel.</p><p></p><p>Note there was no die roll there, the interaction wasn't really any more important than opening a door or packing up your backpack, other things I don't make the players roll for. If the interaction was important for some reason (needing to find the inn quickly, the party suspects the woman of being someone she's not and is trying to gauge that with interaction, the PC is trying to open up dialogue to get to know the woman, etc), then a die roll would happen, with a low one having the same result and a high one meaning he managed to say what he wanted to.</p></blockquote><p></p>
[QUOTE="Agamon, post: 5670159, member: 184"] In my mind, c) is necessary in any game I run. a) is just too gamey and dull for my liking. And b) is too player-oriented, as Mearls points out. I especially love slapping down bright and expressive players that play PCs that aren't, thinking they can get away with using mental stats as dump stats. Player (whose PC has low charisma and bad Diplomacy): I approach the woman in the street and ask her, "Greetings, young lady. My compatriots and I are searching for an inn with quality lodgings. Perhaps you can assist us?" Me: She looks at you in shock and slaps you, storming away angrily. Player: Huh? Why? Me: You tried to say that, but it came out sounding more like a request for her to join you and your friends at the local brothel. Note there was no die roll there, the interaction wasn't really any more important than opening a door or packing up your backpack, other things I don't make the players roll for. If the interaction was important for some reason (needing to find the inn quickly, the party suspects the woman of being someone she's not and is trying to gauge that with interaction, the PC is trying to open up dialogue to get to know the woman, etc), then a die roll would happen, with a low one having the same result and a high one meaning he managed to say what he wanted to. [/QUOTE]
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