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New Legends & Lore: Player vs. Character
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<blockquote data-quote="Mark CMG" data-source="post: 5670178" data-attributes="member: 10479"><p>I'm equaly fine, and capable, as a GM giving an eloquent player a leg up on a diplomacy situation if they roleplay some aspects and make good points as I am giving a less eloquent player a leg up on a diplomacy situation even if they can only manage to mention a couple of interesting points on how to approach the situation. Either is a viable way to enhance their position and deserves consideration. Both show an investment in the situation and both are roleplaying to their strengths, such as they are.</p><p></p><p>I am just as sure that I wouldn't give the eloquent player any undue consideration if all they do is rattle on. Nor would I give the less eloquent player advantage if they merely mention some unrelated points that don't serve their end. Both approaches might also damage their position.</p><p></p><p>In a roleplaying game, encouraging players to roleplay and not simply rely on the dice is worth the effort and they are more likely to become better at it if they do it more often.</p><p></p><p>It's either a roleplaying game and players at least attempt to roleplay (and the rules should encourage it in all aspects of play) or the group might as well be playing some other type of game.</p></blockquote><p></p>
[QUOTE="Mark CMG, post: 5670178, member: 10479"] I'm equaly fine, and capable, as a GM giving an eloquent player a leg up on a diplomacy situation if they roleplay some aspects and make good points as I am giving a less eloquent player a leg up on a diplomacy situation even if they can only manage to mention a couple of interesting points on how to approach the situation. Either is a viable way to enhance their position and deserves consideration. Both show an investment in the situation and both are roleplaying to their strengths, such as they are. I am just as sure that I wouldn't give the eloquent player any undue consideration if all they do is rattle on. Nor would I give the less eloquent player advantage if they merely mention some unrelated points that don't serve their end. Both approaches might also damage their position. In a roleplaying game, encouraging players to roleplay and not simply rely on the dice is worth the effort and they are more likely to become better at it if they do it more often. It's either a roleplaying game and players at least attempt to roleplay (and the rules should encourage it in all aspects of play) or the group might as well be playing some other type of game. [/QUOTE]
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