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New Legends & Lore: Player vs. Character
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<blockquote data-quote="Crazy Jerome" data-source="post: 5670187" data-attributes="member: 54877"><p>That's fine, as long as you can have some way of keeping score in the non-combat analogue, that makes at least a little sense thematically. Hit points do this for combat. In Burning Wheel, your "Disposition" is a score that handles how well you handle the Duel of Wits. (That your disposition is based on both your character and the scene helps keep this sane.) </p><p> </p><p>Really, sometimes I think skill challenges would have been better always being opposed contests built on something very similar to Duel of Wits. N successes before 3 failures tries to be that score, but the lack of active opposition makes it rather sterile in practice.</p><p> </p><p>And of course the problem with the hit point analogue for something like disposition is that it works great for something targeted like the Duel of Wits, but gets strange very quickly with a more open-ended purpose, as skill challenges have. Is it possible to have Disposition or some other score keeping mechanism (or handful of such mechanisms) that works great for a variety of non-combat options?</p><p> </p><p>Maybe there is if divided between social challenges, exploration challenges, and whatever else is need to cover all activities. Mouse Guard comes close with its single conflict resolution mechanic, though I think I'd find that a bit sterile in D&D. Not to mention, I can't see D&D as a straight conflict resolution game. It almost has to be some form of task resolution to go with appropriate level of combat.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5670187, member: 54877"] That's fine, as long as you can have some way of keeping score in the non-combat analogue, that makes at least a little sense thematically. Hit points do this for combat. In Burning Wheel, your "Disposition" is a score that handles how well you handle the Duel of Wits. (That your disposition is based on both your character and the scene helps keep this sane.) Really, sometimes I think skill challenges would have been better always being opposed contests built on something very similar to Duel of Wits. N successes before 3 failures tries to be that score, but the lack of active opposition makes it rather sterile in practice. And of course the problem with the hit point analogue for something like disposition is that it works great for something targeted like the Duel of Wits, but gets strange very quickly with a more open-ended purpose, as skill challenges have. Is it possible to have Disposition or some other score keeping mechanism (or handful of such mechanisms) that works great for a variety of non-combat options? Maybe there is if divided between social challenges, exploration challenges, and whatever else is need to cover all activities. Mouse Guard comes close with its single conflict resolution mechanic, though I think I'd find that a bit sterile in D&D. Not to mention, I can't see D&D as a straight conflict resolution game. It almost has to be some form of task resolution to go with appropriate level of combat. [/QUOTE]
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