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New Legends & Lore: Player vs. Character
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<blockquote data-quote="Bedrockgames" data-source="post: 5670652" data-attributes="member: 85555"><p>For me it boils down to I am at the table to be a character. If I am rolling dice to interact with NPCs, then that jars my suspension of disbelief. Suddenly what I actually say in character is sometimes not as important as what I roll. It becomes a mechanical contest. </p><p> </p><p>On the other hand combat is a small concern for me in most games. However I believe the reason a lot of people are okay with subjective role play calls and less okay with subjective combat calls is that whether or not you are rolling dice against a Target Number or whether the GM decides how successful your attack is based on his knowledge of your character and opponent, neither approach really disrupts immersion much. I don't feel any less involved in the combat just because I am rolling dice. But with role play situations, rolling very much intrudes because you end up with this tension between what I am saying and doing in character and what the die says (it also creates less of a 1 to 1 feel for me). </p><p> </p><p>Also with combat you tend to end up with more arguments over success and mechanics help overcome this. I rarely see many arguments arise from role play situations. </p><p> </p><p>Haven't played amber but have been meaning to for a long time.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 5670652, member: 85555"] For me it boils down to I am at the table to be a character. If I am rolling dice to interact with NPCs, then that jars my suspension of disbelief. Suddenly what I actually say in character is sometimes not as important as what I roll. It becomes a mechanical contest. On the other hand combat is a small concern for me in most games. However I believe the reason a lot of people are okay with subjective role play calls and less okay with subjective combat calls is that whether or not you are rolling dice against a Target Number or whether the GM decides how successful your attack is based on his knowledge of your character and opponent, neither approach really disrupts immersion much. I don't feel any less involved in the combat just because I am rolling dice. But with role play situations, rolling very much intrudes because you end up with this tension between what I am saying and doing in character and what the die says (it also creates less of a 1 to 1 feel for me). Also with combat you tend to end up with more arguments over success and mechanics help overcome this. I rarely see many arguments arise from role play situations. Haven't played amber but have been meaning to for a long time. [/QUOTE]
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