Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
New Legends & Lore: Player vs. Character
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Quickleaf" data-source="post: 5670774" data-attributes="member: 20323"><p>There are 3 factors: conflict, player wants, and the exploration check.</p><p></p><p>Unless there's a conflict, dice resolution in D&D isn't required. Once there's conflict dice resolution becomes the preferred method of resolution. So the answer with the statue would be that there is no conflict (save in only the most abstract sense), so rolling isn't necessary.</p><p></p><p>Generally when a player invests in training a skill it means the player is interested in tha aspect ofthe game. Depending on the specific skill, this may mean the player wants more spotlight time on that aspect. For example, Endurance wouldn't be this sort of skill - yes the power wants situations that test endurance, but not ones where they role-play out their PC enduring in great detail (probably). Diplomacy OTOH is exactly the sort of skill where the player is more likel to be interested in roleplaying out interaction with NPCs... this is where it becomes ambiguous which to use: the role-play or the dice roll. If you can't guess, I consider that a false dichotomy.</p><p></p><p>Last, to get back to the exploration of the statue, I think the way D&D handles exploration (in all editions) could use rethinking. Whether the player knows the DM well, has as played lots of D&D, or is able to hone in on subtle clues, they still look to the DM for the answer. "What do I see/know?" is more interactive with Q&A, but it's still dependent on being shown the answer. Rolling is just a quicker way of cutting through the Q&A immersion to the core question, again "What do I see/know?" </p><p></p><p>Usually a that point the DM describes something and the player goes "Yeah, that," to the rest of the party. It's the same situation by different names.</p><p></p><p>But what if skill training in exploration skills signified the player getting a say in the narrative such that the DM responds with "Here's the basic setup, now what do <em>you</em> notice?" The reward for roleplaying with a high skill is that you get to determine some of what your PCs discover.</p><p></p><p>I actually think that each subset of the game Mearls identified: combat, role-play, and exploration, plus the different skill groupings, has an ideal way for such things to be handled (in a core D&D sense).</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 5670774, member: 20323"] There are 3 factors: conflict, player wants, and the exploration check. Unless there's a conflict, dice resolution in D&D isn't required. Once there's conflict dice resolution becomes the preferred method of resolution. So the answer with the statue would be that there is no conflict (save in only the most abstract sense), so rolling isn't necessary. Generally when a player invests in training a skill it means the player is interested in tha aspect ofthe game. Depending on the specific skill, this may mean the player wants more spotlight time on that aspect. For example, Endurance wouldn't be this sort of skill - yes the power wants situations that test endurance, but not ones where they role-play out their PC enduring in great detail (probably). Diplomacy OTOH is exactly the sort of skill where the player is more likel to be interested in roleplaying out interaction with NPCs... this is where it becomes ambiguous which to use: the role-play or the dice roll. If you can't guess, I consider that a false dichotomy. Last, to get back to the exploration of the statue, I think the way D&D handles exploration (in all editions) could use rethinking. Whether the player knows the DM well, has as played lots of D&D, or is able to hone in on subtle clues, they still look to the DM for the answer. "What do I see/know?" is more interactive with Q&A, but it's still dependent on being shown the answer. Rolling is just a quicker way of cutting through the Q&A immersion to the core question, again "What do I see/know?" Usually a that point the DM describes something and the player goes "Yeah, that," to the rest of the party. It's the same situation by different names. But what if skill training in exploration skills signified the player getting a say in the narrative such that the DM responds with "Here's the basic setup, now what do [I]you[/I] notice?" The reward for roleplaying with a high skill is that you get to determine some of what your PCs discover. I actually think that each subset of the game Mearls identified: combat, role-play, and exploration, plus the different skill groupings, has an ideal way for such things to be handled (in a core D&D sense). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
New Legends & Lore: Player vs. Character
Top