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New Legends & Lore: Player vs. Character
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<blockquote data-quote="ExploderWizard" data-source="post: 5670959" data-attributes="member: 66434"><p>Bit of a difference going on here. Saying "he seems trustworthy fellow" because he is being played by someone at the table, while still metagaming, is not a certainty. The other player could play him as a knave. </p><p> </p><p>Walking into a bar and creating a wizard who is in fact a trustworthy fellow by spending some metagame resource goes beyond metagaming. It changes the role of the player from adventurer to storyteller/assistant set director. </p><p> </p><p></p><p> </p><p>Originally, D&D was very abstract and not very simulationist at all. The simulationism was added later. The one feature it had regardless of the use of added simulationism was clearly defined roles. Player character and DM. </p><p> </p><p>There are plenty of games aimed at narrative style play on the market. D&D does not need to become another one for the sake of jumping on a popular trend any more than the Rolling Stones needed to release a disco album. </p><p> </p><p>I do not need D&D to come to my narrative rescue.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 5670959, member: 66434"] Bit of a difference going on here. Saying "he seems trustworthy fellow" because he is being played by someone at the table, while still metagaming, is not a certainty. The other player could play him as a knave. Walking into a bar and creating a wizard who is in fact a trustworthy fellow by spending some metagame resource goes beyond metagaming. It changes the role of the player from adventurer to storyteller/assistant set director. Originally, D&D was very abstract and not very simulationist at all. The simulationism was added later. The one feature it had regardless of the use of added simulationism was clearly defined roles. Player character and DM. There are plenty of games aimed at narrative style play on the market. D&D does not need to become another one for the sake of jumping on a popular trend any more than the Rolling Stones needed to release a disco album. I do not need D&D to come to my narrative rescue.:p [/QUOTE]
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