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New Legends & Lore: Player vs. Character
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<blockquote data-quote="Crazy Jerome" data-source="post: 5670967" data-attributes="member: 54877"><p>Oh, I get you now. Yeah, we might see more push for actor over author--and certainly a toning down of player director stance possibilities. That wouldn't be my first choice, either, but we might very well see it. </p><p> </p><p>Of course, the gamist main chassis is always going to be determinative here, versus any stance fiddling to bring in simulationist or narrativist sensibilities. It's really a fight between sim and nar for the room left after the gamist sensibilities are met.</p><p> </p><p>If they want to rein narrativist in compared to 4E, I wouldn't mind seeing the actor stance be the default, but with clear options for tweaking into author or director stance. This isn't hard in a lot of cases. Burning Wheel does it with its "wises" (knowledge skills). You can play them as more or less straight information gathering in character. Or you can play them as an option to author game content, or even (to a lesser extent) direct the course of play. Likewise, there would be nothing wrong with flagging certain powers as being explicitly authorial or directorial in focus, and thus subject to easy banning by keyword if people wanted to stick to actor stance.</p><p> </p><p>What I very much do <strong>not</strong> want to see is the attempt to get simulation via tons of details that are not inline with the rest of the abstractions in the core game. You can't do this and also preserve the game for people who want to avoid heavy sim. (You might be able to make this kind of heavy sim itself a modular option, off of a core piece that didn't require it. I'm not at all sure about that one way or the other, since it hasn't interested me enough to explore it.)</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5670967, member: 54877"] Oh, I get you now. Yeah, we might see more push for actor over author--and certainly a toning down of player director stance possibilities. That wouldn't be my first choice, either, but we might very well see it. Of course, the gamist main chassis is always going to be determinative here, versus any stance fiddling to bring in simulationist or narrativist sensibilities. It's really a fight between sim and nar for the room left after the gamist sensibilities are met. If they want to rein narrativist in compared to 4E, I wouldn't mind seeing the actor stance be the default, but with clear options for tweaking into author or director stance. This isn't hard in a lot of cases. Burning Wheel does it with its "wises" (knowledge skills). You can play them as more or less straight information gathering in character. Or you can play them as an option to author game content, or even (to a lesser extent) direct the course of play. Likewise, there would be nothing wrong with flagging certain powers as being explicitly authorial or directorial in focus, and thus subject to easy banning by keyword if people wanted to stick to actor stance. What I very much do [B]not[/B] want to see is the attempt to get simulation via tons of details that are not inline with the rest of the abstractions in the core game. You can't do this and also preserve the game for people who want to avoid heavy sim. (You might be able to make this kind of heavy sim itself a modular option, off of a core piece that didn't require it. I'm not at all sure about that one way or the other, since it hasn't interested me enough to explore it.) [/QUOTE]
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