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New Legends & Lore: Player vs. Character
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<blockquote data-quote="Quickleaf" data-source="post: 5671029" data-attributes="member: 20323"><p>Actually I was thinking something more like this...</p><p></p><p>Player A: "I'm trained in Perception. What's up with the statue? I'm not touching it or anything."</p><p></p><p>DM: "Ok, you're examining the statue. Anyone else?"</p><p></p><p>Player B: "Yeah I'm trained too. How old is this statue? Has it seen any recent use, like is it covered in cobwebs or is it pristine like there's a magical force field? And are there any obvious lizardman offerings?"</p><p></p><p>Player C: "I'm not trained but I'll make a check anyhow!"</p><p></p><p>DM: "Player A make a check, Player C aid him. Player B make your own check."</p><p></p><p>All succeed.</p><p></p><p>DM: "At the base you find a secret lever which allows it to pivot, scratch marks on the floor indicate it has been used often."</p><p></p><p>DM considers Player B's actions, which according to the adventure module wouldn't uncover the secret of the statue. However, the PC is trained and the player made the effort, which means the DM finds a way to get the secret info to the PC. The module doesn't say anything about the statue's age, so the DM says 'yes'.</p><p></p><p>DM: "Player B, the statue is indeed quite old, judging by the weathering of the stone, and you also find old offerings of slaughtered animals decomposed at it's base - though it hasn't been used as a sacrificial altar in months. Repeated blood stains mark the scratches on the floor...except for the part of the scratched arc facing the western wall..."</p><p></p><p>Maybe I described what I was thinking poorly before. It's more like when in doubt, what the player (whose PC is trained in Perception) imagines/asks leads to the secret info even if they're not asking the "right" questions.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 5671029, member: 20323"] Actually I was thinking something more like this... Player A: "I'm trained in Perception. What's up with the statue? I'm not touching it or anything." DM: "Ok, you're examining the statue. Anyone else?" Player B: "Yeah I'm trained too. How old is this statue? Has it seen any recent use, like is it covered in cobwebs or is it pristine like there's a magical force field? And are there any obvious lizardman offerings?" Player C: "I'm not trained but I'll make a check anyhow!" DM: "Player A make a check, Player C aid him. Player B make your own check." All succeed. DM: "At the base you find a secret lever which allows it to pivot, scratch marks on the floor indicate it has been used often." DM considers Player B's actions, which according to the adventure module wouldn't uncover the secret of the statue. However, the PC is trained and the player made the effort, which means the DM finds a way to get the secret info to the PC. The module doesn't say anything about the statue's age, so the DM says 'yes'. DM: "Player B, the statue is indeed quite old, judging by the weathering of the stone, and you also find old offerings of slaughtered animals decomposed at it's base - though it hasn't been used as a sacrificial altar in months. Repeated blood stains mark the scratches on the floor...except for the part of the scratched arc facing the western wall..." Maybe I described what I was thinking poorly before. It's more like when in doubt, what the player (whose PC is trained in Perception) imagines/asks leads to the secret info even if they're not asking the "right" questions. [/QUOTE]
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