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New Legends & Lore: Player vs. Character
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<blockquote data-quote="Sammael" data-source="post: 5671710" data-attributes="member: 4475"><p>True. However, just ripping the skills out of, say, 3rd edition, would require a massive rebalancing effort because a bunch of classes (bard, ranger, rogue, and monk, for instance) are built around the fact that skills do exist. </p><p></p><p></p><p>If you are satisfied with a single reaction roll determining the outcome of an entire negotiation, sure. If you're not, then you either have to come up with a skill system or resort to DM fiat (which, I should clarify, is something I am VEHEMENTLY OPPOSED TO - and I am the DM 99% of the time). </p><p> </p><p></p><p>That sort of stuff gets really old really fast. I guess it's OK if you run dungeon crawls with some very, very light roleplaying.</p><p> </p><p></p><p>Of course. However, if you have one really cool and clever player in your group, he will undoubtedly try to steal the spotlight from everybody else whenever he can. Skills and such are designed to make the playing field more even. </p><p> </p><p></p><p>That goes without saying.</p><p> </p><p></p><p>Yes. And what's important is that EVERYBODY needs to have a good time, not just the attention-seeking silver-tongued rules lawyer who has every Monster Manual memorized.</p></blockquote><p></p>
[QUOTE="Sammael, post: 5671710, member: 4475"] True. However, just ripping the skills out of, say, 3rd edition, would require a massive rebalancing effort because a bunch of classes (bard, ranger, rogue, and monk, for instance) are built around the fact that skills do exist. If you are satisfied with a single reaction roll determining the outcome of an entire negotiation, sure. If you're not, then you either have to come up with a skill system or resort to DM fiat (which, I should clarify, is something I am VEHEMENTLY OPPOSED TO - and I am the DM 99% of the time). That sort of stuff gets really old really fast. I guess it's OK if you run dungeon crawls with some very, very light roleplaying. Of course. However, if you have one really cool and clever player in your group, he will undoubtedly try to steal the spotlight from everybody else whenever he can. Skills and such are designed to make the playing field more even. That goes without saying. Yes. And what's important is that EVERYBODY needs to have a good time, not just the attention-seeking silver-tongued rules lawyer who has every Monster Manual memorized. [/QUOTE]
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