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New Legends & Lore: Player vs. Character
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<blockquote data-quote="Sammael" data-source="post: 5671860" data-attributes="member: 4475"><p>Let me preface this by saying that if ALL of you had fun then by all means, that's your thing, ignore my viewpoint entirely.</p><p></p><p>However, last night, I played in a one-off WoD game in which I also thought that everybody was having fun. Turns out I was wrong, as one of the other players called me today to complain about the storyteller. She had a number of very valid arguments, she just didn't want to ruin everybody else's time by making a fuss during the session.</p><p></p><p>If the fighter's character is built as a diplomatic character, sure, awesomesauce. I had diplomatic fighter characters, my system supports them. But if the fighter used Cha as his dump stat, allowing the fighter to shine during the negotiations is a bit unfair to the player who actually built a diplomatic character (who is, OTOH, not optimized for combat).</p><p></p><p>I understand the desire for rules light materials. However, I often wonder why "rules light" in the context of D&D is often applied only to non-combat stuff, such as exploration and diplomacy. Why can't my Str 5 Wizard apply the same logic in combat and claim that he uses his quarterstaff to break the giant's ribs? It's all good fun, isn't it?</p></blockquote><p></p>
[QUOTE="Sammael, post: 5671860, member: 4475"] Let me preface this by saying that if ALL of you had fun then by all means, that's your thing, ignore my viewpoint entirely. However, last night, I played in a one-off WoD game in which I also thought that everybody was having fun. Turns out I was wrong, as one of the other players called me today to complain about the storyteller. She had a number of very valid arguments, she just didn't want to ruin everybody else's time by making a fuss during the session. If the fighter's character is built as a diplomatic character, sure, awesomesauce. I had diplomatic fighter characters, my system supports them. But if the fighter used Cha as his dump stat, allowing the fighter to shine during the negotiations is a bit unfair to the player who actually built a diplomatic character (who is, OTOH, not optimized for combat). I understand the desire for rules light materials. However, I often wonder why "rules light" in the context of D&D is often applied only to non-combat stuff, such as exploration and diplomacy. Why can't my Str 5 Wizard apply the same logic in combat and claim that he uses his quarterstaff to break the giant's ribs? It's all good fun, isn't it? [/QUOTE]
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