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New Legends & Lore: Player vs. Character
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<blockquote data-quote="ExploderWizard" data-source="post: 5671889" data-attributes="member: 66434"><p>Any more details about why she didn't have fun? We kind of have nothing to go on here. </p><p> </p><p> </p><p></p><p> </p><p>I think there is a misunderstanding here. In the systems that I (and perhaps Rolflyn, can't be sure) am talking about characters are <em>generated </em>rather than <em>built</em> as it were. No one is getting character build choices undermined by the system because there simply aren't any. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> A player glances down at his attributes and sees that his fighter happens to have a 15 wisdom. The player envisions his character as very street smart and perceptive, good at noticing things. So in play the player is always alert and looking for stuff. </p><p> </p><p>His character's natural talent will be a benefit in play but it doesn't mean everything will be picked up and the player can get by on autopilot with a few die rolls. </p><p> </p><p>Often when a player shows little interest in the environment beyond the mechanics its because there is little incentive to do so.</p><p> </p><p></p><p> </p><p>Once agian, in the systems I am referring to (Basic D&D in my case) the combat rules <em>are </em>light. The combat rules and the basic exploration rules take up about the same amount of space. </p><p> </p><p>Hopefully your str 5 wizard is smart enough to know that there are more clever things he can be doing than swinging a stick. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 5671889, member: 66434"] Any more details about why she didn't have fun? We kind of have nothing to go on here. I think there is a misunderstanding here. In the systems that I (and perhaps Rolflyn, can't be sure) am talking about characters are [I]generated [/I]rather than [I]built[/I] as it were. No one is getting character build choices undermined by the system because there simply aren't any. :) A player glances down at his attributes and sees that his fighter happens to have a 15 wisdom. The player envisions his character as very street smart and perceptive, good at noticing things. So in play the player is always alert and looking for stuff. His character's natural talent will be a benefit in play but it doesn't mean everything will be picked up and the player can get by on autopilot with a few die rolls. Often when a player shows little interest in the environment beyond the mechanics its because there is little incentive to do so. Once agian, in the systems I am referring to (Basic D&D in my case) the combat rules [I]are [/I]light. The combat rules and the basic exploration rules take up about the same amount of space. Hopefully your str 5 wizard is smart enough to know that there are more clever things he can be doing than swinging a stick. ;) [/QUOTE]
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